Article View: rec.games.programmer
Article #287Re: Dave 'n' Josh
From: Paul Steffen
Date: Fri, 31 Jul 1992 03:54
Date: Fri, 31 Jul 1992 03:54
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3325 bytes
In article <greg.712516168@duke> greg@Quotron.COM (Greg "Maddog" Knauss) writes: >What this discussion seems to come down to, to me, is a question of >credibility. Josh has made some pretty impressive claims, Dave has >doubted those cliams. Period. I don't doubt Josh's claims. His posts are certainly competant enough. It is certainly nice of him to post his hard work to rec.games.programmers for professionals who would otherwise not have done it themselves. > I believe that a flat-surface texture mapping routine could >be written with Bresenham. Would it be fast enough to be real-time? >I'd like to see it. So, apparently, would Dave. This is kind of funny. I remember having a rather lengthy discussion with Dave some time back and he insisted that he has NEVER ran a demo that didn't crash on his stock ST. Quite unfortunate, actually, because his whole attitude toward young self-taught programmers would be QUITE different. There is one demo [ftp.uni-kl.de - pub/atari/demos/chaos*.msa] which has some VERY nice real-time texturing and phong shading [w/point source shading, of course] including a texture mapped rotating disk DURING disk loading. There are some BRILLIANT texture-mapped flying ships. This was coded and heavily optimized over a period of 6 months and runs smoothly on a stock Atari ST [@8MHz]. Now look at PC Wolfenstein's routines which require a '386 for smooth animation, VERY limited texture mapping, and the author claimed something like 5 years development time!!!! If you want to see something fast, get Maggie issue #10 from ftp.uni-kl.de, which has an intro that does VERY fast bitmap rotation coded by Karl/Delta Force. [and, Dave, it even runs on a MegaSTe]. > I firmly believe that a 16-year-old can be a programming god. >I also believe that nobody is going to believe him until he proves >himself. Which Josh can with one post. The average age of demo coders is something like 18-years old. It's been proven many times over! I met, in person, two guys of the famous European ST demo group, The Lost Boys, a couple days ago. These guys have kept me [and thousands of others] in awe for years and yet, are amazingly humble in person. Manikin is my age and he wrote the real-time solid 3d fractal landscape code for their 'Oh Crikey! What a scorcher!' demo [@ftp.uni-kl.de and atari.archive.umich.edu] which operates at about 17 frames per second. [remember, on an 8MHz 68000!] >-- > ------------------------------------------------------------------------------ > Greg "Maddog" Knauss My boss doesn't know I'm doing this, > greg@duke.quotron.com so I doubt he'd agree with me. > ------------------------------------------------------------------------------ STratoHAKster/TPPi Amiga/ST coder psteffn@gnu.ai.mit.edu
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arc1-ca.pugleaf.net!sparky!uunet!wupost!darwin.sura.net!jvnc.net!yale.edu!yale!mintaka.lcs.mit.edu!hal.gnu.ai.mit.edu!psteffnReferences:
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!wupost!darwin.sura.net!jvnc.net!yale.edu!yale!mintaka.lcs.mit.edu!hal.gnu.ai.mit.edu!psteffn From: psteffn@hal.gnu.ai.mit.edu (Paul Steffen) Subject: Re: Dave 'n' Josh Message-ID: <1992Jul31.035437.11448@mintaka.lcs.mit.edu> Sender: news@mintaka.lcs.mit.edu Organization: /etc/organization References: <greg.712516168@duke> Date: Fri, 31 Jul 1992 03:54:37 GMT Lines: 55