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Article #287

Re: Dave 'n' Josh

#287
From: Paul Steffen
Date: Fri, 31 Jul 1992 03:54
54 lines
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In article <greg.712516168@duke> greg@Quotron.COM (Greg "Maddog" Knauss) writes:
>What this discussion seems to come down to, to me, is a question of
>credibility.  Josh has made some pretty impressive claims, Dave has
>doubted those cliams.  Period.

I don't doubt Josh's claims.  His posts are certainly competant enough.
It is certainly nice of him to post his hard work to rec.games.programmers 
for professionals who would otherwise not have done it themselves.

>	I believe that a flat-surface texture mapping routine could
>be written with Bresenham.  Would it be fast enough to be real-time?
>I'd like to see it.  So, apparently, would Dave.

This is kind of funny.  I remember having a rather lengthy discussion with
Dave some time back and he insisted that he has NEVER ran a demo that didn't
crash on his stock ST.  Quite unfortunate, actually, because his whole 
attitude toward young self-taught programmers would be QUITE different.
There is one demo [ftp.uni-kl.de - pub/atari/demos/chaos*.msa] which has
some VERY nice real-time texturing and phong shading [w/point source
shading, of course] including a texture mapped rotating disk DURING 
disk loading.  There are some BRILLIANT texture-mapped flying ships.
This was coded and heavily optimized over a period of 6 months and runs
smoothly on a stock Atari ST [@8MHz].  Now look at PC Wolfenstein's
routines which require a '386 for smooth animation, VERY limited 
texture mapping, and the author claimed something like 5 years development
time!!!!  

If you want to see something fast, get Maggie issue #10 from ftp.uni-kl.de,
which has an intro that does VERY fast bitmap rotation coded by 
Karl/Delta Force.  [and, Dave, it even runs on a MegaSTe].  

>	I firmly believe that a 16-year-old can be a programming god.
>I also believe that nobody is going to believe him until he proves
>himself.  Which Josh can with one post.

The average age of demo coders is something like 18-years old. It's
been proven many times over!  I met, in person, two guys of the famous
European ST demo group, The Lost Boys, a couple days ago.  These guys
have kept me [and thousands of others] in awe for years and yet, are
amazingly humble in person.  Manikin is my age and he wrote the real-time
solid 3d fractal landscape code for their 'Oh Crikey!  What a scorcher!'
demo [@ftp.uni-kl.de and atari.archive.umich.edu] which operates at about
17 frames per second.  [remember, on an 8MHz 68000!]

>--
> ------------------------------------------------------------------------------
> Greg "Maddog" Knauss                      My boss doesn't know I'm doing this,
> greg@duke.quotron.com                           so I doubt he'd agree with me.
> ------------------------------------------------------------------------------


STratoHAKster/TPPi
Amiga/ST coder
psteffn@gnu.ai.mit.edu
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From: psteffn@hal.gnu.ai.mit.edu (Paul Steffen)
Subject: Re: Dave 'n' Josh
Message-ID: <1992Jul31.035437.11448@mintaka.lcs.mit.edu>
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Date: Fri, 31 Jul 1992 03:54:37 GMT
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