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Article #288

Re: Bitmap 3-d graphics systems

#288
From: Sean Casey
Date: Fri, 31 Jul 1992 04:25
14 lines
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I wonder if it would be possible to use the graphic system in WC or
say, Falcon. If the entry points of the appropriate routines could be
weeded out and documented, one could use them for one's own project.
I.e. to run the freeware space blasters, one must have Falcon on the
hard drive, from which the appropriate code is extracted at run time.
Perfectly legal. I'd like it for prototyping at least.

Sean

-- 
                  |``Wind, waves, etc. are breakdowns in the face of the
Sean Casey        | commitment to getting from here to there. But they are the
sean@s.ms.uky.edu | conditions for sailing -- not something to be gotten rid
U of KY, Lexington| of, but something to be danced with.''
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Message-ID: <1992Jul31.02556.1505@ms.uky.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!wupost!ukma!sean
References: <1992Jul28.153716.18270@usenet.ins.cwru.edu>

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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!wupost!ukma!sean
From: sean@ms.uky.edu (Sean Casey)
Subject: Re: Bitmap 3-d graphics systems
References: <1992Jul28.153716.18270@usenet.ins.cwru.edu>
Message-ID: <1992Jul31.02556.1505@ms.uky.edu>
Date: Fri, 31 Jul 1992 04:25:56 GMT
Organization: University Of Kentucky, Dept. of Math Sciences
Lines: 14