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Article #292Re: Using Images in Games
From: Matthew Smith
Date: Fri, 31 Jul 1992 14:52
Date: Fri, 31 Jul 1992 14:52
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In article <1992Jul29.141817.2441@ultb.isc.rit.edu> dxc0904@ultb.isc.rit.edu (D.X. Chin ) writes: >Hello All: > I have a problem or just a question, How would I go about using >GIF images in my programs, I don't mean 16 color images, I mean 256 >color images, I really only need 320x200. But I'm not sure how to >manipulate them. > I've tried using the Genus PCX libraries, but I can't get their >BGI to work with Borlands. Because Borlands I think only uses 16 color >VGA. I tried using a 256 color VGA BGI driver I found, but they didn't >work with each other either. > What I'm trying to do is use a drawn image for a background in a >game i'm working on. Any help would be great... > >thanx in advance... >- >- Dower >- dxc0904@ultb.rit.edu What I did was write my own code to read in PCX files. Then I can do whatever I want with them. Most paint programs store .PCX or .TIFF files. Matt Smith msmith@peruvian.utah.edu Student - University of Utah Department of Computer Science
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!caen!hellgate.utah.edu!peruvian.utah.edu!msmith From: msmith%peruvian.utah.edu@cs.utah.edu (Matthew Smith) Subject: Re: Using Images in Games Date: 31 Jul 92 08:52:51 MDT Message-ID: <1992Jul31.085251.13235@hellgate.utah.edu> Organization: University of Utah CS Dept References: <1992Jul29.141817.2441@ultb.isc.rit.edu> Distribution: all Lines: 25