🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: rec.games.programmer
Article #292

Re: Using Images in Games

#292
From: Matthew Smith
Date: Fri, 31 Jul 1992 14:52
25 lines
1429 bytes
In article <1992Jul29.141817.2441@ultb.isc.rit.edu> dxc0904@ultb.isc.rit.edu (D.X. Chin ) writes:
>Hello All:
>	I have a problem or just a question, How would I go about using
>GIF images in my programs, I don't mean 16 color images, I mean 256
>color images, I really only need 320x200. But I'm not sure how to
>manipulate them. 
>	I've tried using the Genus PCX libraries, but I can't get their
>BGI to work with Borlands. Because Borlands I think only uses 16 color
>VGA. I tried using a 256 color VGA BGI driver I found, but they didn't
>work with each other either. 
>	What I'm trying to do is use a drawn image for a background in a
>game i'm working on. Any help would be great... 
>
>thanx in advance...
>-
>- Dower
>- dxc0904@ultb.rit.edu

What I did was write my own code to read in PCX files.  Then I can do whatever
I want with them.  Most paint programs store .PCX or .TIFF files.


Matt Smith
msmith@peruvian.utah.edu
Student - University of Utah Department of Computer Science
Technical Details
Message-ID: <1992Jul31.085251.13235@hellgate.utah.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!caen!hellgate.utah.edu!peruvian.utah.edu!msmith
References: <1992Jul29.141817.2441@ultb.isc.rit.edu>

Show Full Headers
Complete Article Headers
Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!caen!hellgate.utah.edu!peruvian.utah.edu!msmith
From: msmith%peruvian.utah.edu@cs.utah.edu (Matthew Smith)
Subject: Re: Using Images in Games
Date: 31 Jul 92 08:52:51 MDT
Message-ID: <1992Jul31.085251.13235@hellgate.utah.edu>
Organization: University of Utah CS Dept
References: <1992Jul29.141817.2441@ultb.isc.rit.edu>
Distribution: all
Lines: 25