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Article #293

Re: Bitmap 3-d graphics systems

#293
From: Jeff Miller
Date: Fri, 31 Jul 1992 14:59
17 lines
1431 bytes
In article <1992Jul31.02556.1505@ms.uky.edu> sean@ms.uky.edu (Sean Casey) writes:
>I wonder if it would be possible to use the graphic system in WC or
>say, Falcon. If the entry points of the appropriate routines could be
>weeded out and documented, one could use them for one's own project.
>I.e. to run the freeware space blasters, one must have Falcon on the
>hard drive, from which the appropriate code is extracted at run time.
>Perfectly legal. I'd like it for prototyping at least.
>
Not really... many disk packs I've seen clearly state "this program
may not be disassembled..."


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| "Nuke the unborn gay whales!" |  millerje@cs.colostate.edu  |  Jeff Miller  |
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References: <1992Jul28.153716.18270@usenet.ins.cwru.edu> <1992Jul31.02556.1505@ms.uky.edu>

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Path: arc1-ca.pugleaf.net!sparky!uunet!olivea!hal.com!decwrl!purdue!yuma!millerje
From: millerje@CS.ColoState.EDU (Jeff Miller)
Newsgroups: rec.games.programmer
Subject: Re: Bitmap 3-d graphics systems
Message-ID: <Jul31.145952.70653@yuma.ACNS.ColoState.EDU>
Date: 31 Jul 92 14:59:52 GMT
References: <1992Jul28.153716.18270@usenet.ins.cwru.edu> <1992Jul31.02556.1505@ms.uky.edu>
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