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Article #293Re: Bitmap 3-d graphics systems
From: Jeff Miller
Date: Fri, 31 Jul 1992 14:59
Date: Fri, 31 Jul 1992 14:59
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In article <1992Jul31.02556.1505@ms.uky.edu> sean@ms.uky.edu (Sean Casey) writes: >I wonder if it would be possible to use the graphic system in WC or >say, Falcon. If the entry points of the appropriate routines could be >weeded out and documented, one could use them for one's own project. >I.e. to run the freeware space blasters, one must have Falcon on the >hard drive, from which the appropriate code is extracted at run time. >Perfectly legal. I'd like it for prototyping at least. > Not really... many disk packs I've seen clearly state "this program may not be disassembled..." -- _____________________________________________________________________________ | | | "Nuke the unborn gay whales!" | millerje@cs.colostate.edu | Jeff Miller | |_____________________________________________________________________________|
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Path: arc1-ca.pugleaf.net!sparky!uunet!olivea!hal.com!decwrl!purdue!yuma!millerje From: millerje@CS.ColoState.EDU (Jeff Miller) Newsgroups: rec.games.programmer Subject: Re: Bitmap 3-d graphics systems Message-ID: <Jul31.145952.70653@yuma.ACNS.ColoState.EDU> Date: 31 Jul 92 14:59:52 GMT References: <1992Jul28.153716.18270@usenet.ins.cwru.edu> <1992Jul31.02556.1505@ms.uky.edu> Sender: news@yuma.ACNS.ColoState.EDU (News Account) Organization: Colorado State University, Computer Science Department Lines: 17