Article View: rec.games.programmer
Article #335Re: play by internet?
From: Scott Bronson
Date: Sun, 12 Apr 1992 21:43
Date: Sun, 12 Apr 1992 21:43
21 lines
1212 bytes
1212 bytes
In <9APR92.16231988@enh.nist.gov> tjb@enh.nist.gov writes: >Hi, >I noticed that some flight simulators allow playing against someone >else using a modem. I was wondering if it is possible to make >such a game that would link to the internet and allow many >players to play at the same time. Do you mean by internet or by the Internet? If it's by ARPANet, CSNet, BitNet, Janet, Funet, and all the other nets collectively called the Internet, then not really. You'll notice that you can get pauses of around five secons regularly. The Internet is certainly not good for real-time games. However, you'll notice that MUDs work because they're not quite real-time. If you mean internet -- a bunch of LANs strung together over leased lines or sattelites, then I don't see a problem offhand. Depends on the particular internet. - Scott
Technical Details
Message-ID:
<scott.703114984@mcl>Path:
arc1-ca.pugleaf.net!sparky!uunet!usc!sol.ctr.columbia.edu!ucselx!network.ucsd.edu!ucsbcsl!mcl!scottReferences:
<9APR92.16231988@enh.nist.gov>Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!usc!sol.ctr.columbia.edu!ucselx!network.ucsd.edu!ucsbcsl!mcl!scott From: scott@mcl.mcl.ucsb.edu (Scott Bronson) Newsgroups: rec.games.programmer Subject: Re: play by internet? Message-ID: <scott.703114984@mcl> Date: 12 Apr 92 21:43:04 GMT References: <9APR92.16231988@enh.nist.gov> Sender: root@ucsbcsl.ucsb.edu Lines: 21