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Article #376Re: Dave 'n' Josh
From: Toshiyasu Morita
Date: Sat, 01 Aug 1992 09:03
Date: Sat, 01 Aug 1992 09:03
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To whomever thinks flat-surface texture mapping can't be done in real time: It can. I was playing with texture mapping a few weeks ago, and I wrote some stuff in C and I was getting about 20 frames a second (single surface). This was with all-integer calculations but not very optimized - I'm fairly sure you could easily get 60 fps of multiple surfaces in assembly. Toshi Morita (an ex-Origin, ex-EA, ex-Taito, and currently LucasArts Games programmer)
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!The-Star.honeywell.com!umn.edu!csus.edu!netcomsv!mork!tm From: tm@netcom.com (Toshiyasu Morita) Subject: Re: Dave 'n' Josh Message-ID: <qkrmqh=.tm@netcom.com> Date: Sat, 01 Aug 92 09:03:07 GMT Organization: Netcom - Online Communication Services (408 241-9760 guest) References: <greg.712516168@duke> Lines: 13