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Article #376

Re: Dave 'n' Josh

#376
From: Toshiyasu Morita
Date: Sat, 01 Aug 1992 09:03
12 lines
893 bytes
To whomever thinks flat-surface texture mapping can't be done in real time:

It can.

I was playing with texture mapping a few weeks ago, and I wrote some stuff
in C and I was getting about 20 frames a second (single surface). This
was with all-integer calculations but not very optimized - I'm fairly
sure you could easily get 60 fps of multiple surfaces in assembly.

Toshi Morita

(an ex-Origin, ex-EA, ex-Taito, and currently LucasArts Games programmer)
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From: tm@netcom.com (Toshiyasu Morita)
Subject: Re: Dave 'n' Josh
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Date: Sat, 01 Aug 92 09:03:07 GMT
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