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Article #377

Re: Perspective Mapper and Scaler Code...

#377
From: Mike Schwartz
Date: Sat, 01 Aug 1992 06:17
19 lines
1266 bytes
In article <1992Jul31.193651.57747@cc.usu.edu> sl8nl@cc.usu.edu writes:
> Due to the fact that many people have emailed me saying "Where is the code?",
> I'm reposting it again.  I posted it several days ago.  Maybe I'll have to
> split the message into four parts or something. - Josh
>
> Filename: Main.Pas
>

Here's a programmer who is very professional.  Note that he chose to use
Pascal to do the mundane tasks of opening files, parsing PCX format,
and setting things up.  Then he lets it rip in 100% assembly.  Actually,
there is about 100 lines too many of Pascal for my blood :)

--
Amiga programmer of: GRn, MailMinder, Budokan, Beyond Dark Castle, Dark Castle
Sega Genesis programmer of: Dick Tracy and Marble Madness.
Mike Schwartz  (ames!zorch!amiga0!mykes or mykes@amiga0.sf-bay.org)
1124 Fremont Ave.
Los Altos, CA 94024
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Path: arc1-ca.pugleaf.net!sparky!uunet!dtix!darwin.sura.net!mips!pacbell.com!tandem!zorch!amiga0!mykes
From: mykes@amiga0.SF-Bay.ORG (Mike Schwartz)
Newsgroups: rec.games.programmer
Subject: Re: Perspective Mapper and Scaler Code...
Message-ID: <mykes.0b6t@amiga0.SF-Bay.ORG>
Date: 1 Aug 92 06:17:52 GMT
Organization: Amiga makes it possible
Lines: 19
X-NewsSoftware: GRn 1.16f (beta) by Mike Schwartz & Michael B. Smith