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Article #381Re: Perspective Mapper and Scaler Code...
From: sl8nl
Date: Sat, 01 Aug 1992 18:21
Date: Sat, 01 Aug 1992 18:21
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1433 bytes
>> Due to the fact that many people have emailed me saying "Where is the code?", >> I'm reposting it again. I posted it several days ago. Maybe I'll have to >> split the message into four parts or something. - Josh > > Here's a programmer who is very professional. Note that he chose to use > Pascal to do the mundane tasks of opening files, parsing PCX format, > and setting things up. Then he lets it rip in 100% assembly. Actually, > there is about 100 lines too many of Pascal for my blood :) I could've done it in C, but the inline assembly techniques of C on the IBM vary from compiler to compiler. For instance, Borland C requires semi-colons after each line. Quick C doesn't. Labels work differently between these two compilers. Besides, Mike, you're an Amiga programmer, right? C on the Amiga is much more highly optimized than typical C compilers on the IBM. The only compilers that I've been told that do global optimizing (and have for years) on the IBM is Watcom C and Zortech C...but I can't afford either. Josh
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Path: arc1-ca.pugleaf.net!sparky!uunet!sun-barr!ames!agate!dog.ee.lbl.gov!hellgate.utah.edu!cc.usu.edu!sl8nl From: sl8nl@cc.usu.edu Newsgroups: rec.games.programmer Subject: Re: Perspective Mapper and Scaler Code... Message-ID: <1992Aug1.122114.57757@cc.usu.edu> Date: 1 Aug 92 12:21:14 MDT References: <mykes.0b6t@amiga0.SF-Bay.ORG> Organization: Utah State University Lines: 20