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Article #381

Re: Perspective Mapper and Scaler Code...

#381
From: sl8nl
Date: Sat, 01 Aug 1992 18:21
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>> Due to the fact that many people have emailed me saying "Where is the code?",
>> I'm reposting it again.  I posted it several days ago.  Maybe I'll have to
>> split the message into four parts or something. - Josh
> 
> Here's a programmer who is very professional.  Note that he chose to use
> Pascal to do the mundane tasks of opening files, parsing PCX format,
> and setting things up.  Then he lets it rip in 100% assembly.  Actually,
> there is about 100 lines too many of Pascal for my blood :)

I could've done it in C, but the inline assembly techniques of C on the 
IBM vary from compiler to compiler.  For instance, Borland C requires
semi-colons after each line.  Quick C doesn't.  Labels work differently
between these two compilers.

Besides, Mike, you're an Amiga programmer, right?  C on the Amiga is 
much more highly optimized than typical C compilers on the IBM.  The only
compilers that I've been told that do global optimizing (and have for
years) on the IBM is Watcom C and Zortech C...but I can't afford either.

Josh
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Message-ID: <1992Aug1.122114.57757@cc.usu.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!sun-barr!ames!agate!dog.ee.lbl.gov!hellgate.utah.edu!cc.usu.edu!sl8nl
References: <mykes.0b6t@amiga0.SF-Bay.ORG>

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Path: arc1-ca.pugleaf.net!sparky!uunet!sun-barr!ames!agate!dog.ee.lbl.gov!hellgate.utah.edu!cc.usu.edu!sl8nl
From: sl8nl@cc.usu.edu
Newsgroups: rec.games.programmer
Subject: Re: Perspective Mapper and Scaler Code...
Message-ID: <1992Aug1.122114.57757@cc.usu.edu>
Date: 1 Aug 92 12:21:14 MDT
References: <mykes.0b6t@amiga0.SF-Bay.ORG>
Organization: Utah State University
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