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Article #382Re: Perspective Mapper and Scaler Code...
From: sl8nl
Date: Sat, 01 Aug 1992 18:22
Date: Sat, 01 Aug 1992 18:22
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1082 bytes
>>Due to the fact that many people have emailed me saying "Where is the code?", >>I'm reposting it again. I posted it several days ago. Maybe I'll have to >>split the message into four parts or something. - Josh > > They probably meant the TADS clone. That's what all the hoopla seemed to > be about. Whether or not it really was 18k etc. I'm sure some of > your doubters would like to at least play around with the executable. No, I got a lot of email asking where it was. Maybe this time it made it to them. Actually, I looked at the ADVSYS compiler and interpreter. David Betz's compiler .EXE was 18k. The interpreter .EXE was 13k. Josh
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Path: arc1-ca.pugleaf.net!sparky!uunet!sun-barr!ames!agate!dog.ee.lbl.gov!hellgate.utah.edu!cc.usu.edu!sl8nl From: sl8nl@cc.usu.edu Newsgroups: rec.games.programmer Subject: Re: Perspective Mapper and Scaler Code... Message-ID: <1992Aug1.122256.57758@cc.usu.edu> Date: 1 Aug 92 12:22:56 MDT References: <1992Jul31.193651.57747@cc.usu.edu> <1992Aug1.145015.25570@wam.umd.edu> Organization: Utah State University Lines: 17