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Article #388

Windows Games and "Educational Games"

#388
From: WILLIAMSON, JOHN EDWARD
Date: Mon, 03 Aug 1992 00:16
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In an attempt to spawn a new discussion (I've grown tired of both the
Pascal vs C and the Josh debate) and because I'm looking for some
new games to try I have stopped lurking and have made this post.

First, aside from the Simearth/Simcity games are there any good
Windows games?  For it to be a good Windows game it should use the
sizing, tiling etc. capabilities of windows rather than just be a port
of a DOS game.  I have yet to see a game that justifies the use of Windows
other than as a way to personalize the screen.  Is there an inherent benefit
to programming a game for Windows (from a design/human factor standpoint)?
If so what would make a good Windows game? And what about this Windows game
would make it better than a DOS version?

Second, what are the best "educational" games out there DOS or Windows for
an adult.  The Where In The ?? Carmine Sandiego series doesn't do much for
me as it is really just a trivia hunt.  The two medical games by Softtoolworks
or Softwaretoolworks were interesting and I did pick up some new insight on
human anatomy and the surgery aspect of it made it more interesting than
merely disecting or page turning.  MS Flight Simlutator taught me a great
deal about flight, but it was rather dull.  Falcon 3.0 made flight more
interesting, but it lost some of the educational value as the controls were
less demanding.  

Third and finally, a legal question.  I am aware that merely scanning an
image an using it in my programs is illegal.  But what if I alter it
(a la Andy Whorhal), is that permitted?  How much do I need to alter it
One lawyer said 25%, but how is that calculated?  

John
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From: jew5001@zeus.tamu.edu (WILLIAMSON, JOHN EDWARD)
Subject: Windows Games and "Educational Games"
Message-ID: <2AUG199219163997@zeus.tamu.edu>
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Organization: Texas A&M University, Academic Computing Services
Date: Mon, 3 Aug 1992 00:16:00 GMT
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