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Article #392

Re: Perspective Mapper and Scaler Code...

#392
From: Mike Schwartz
Date: Mon, 03 Aug 1992 04:34
21 lines
1581 bytes
In article <1992Aug2.134310.57771@cc.usu.edu> sl8nl@cc.usu.edu writes:
> >> Besides, Mike, you're an Amiga programmer, right?  C on the Amiga is
> >> much more highly optimized than typical C compilers on the IBM.  The only
> >> compilers that I've been told that do global optimizing (and have for
> >> years) on the IBM is Watcom C and Zortech C...but I can't afford either.
> >>
> >
> > Even though Amiga 'C' compilers claim to be good, I generate 5x better code
> > by hand in assembly!  :)
>
> Well, of course.  That's why the mapper was written in assembly and not, gag,
> Pascal or C.  That would be a major slowdown.

Assembly language is going to make your 50MHz 486 go THAT much faster, too :)

--
Amiga programmer of: GRn, MailMinder, Budokan, Beyond Dark Castle, Dark Castle
Sega Genesis programmer of: Dick Tracy and Marble Madness.
Mike Schwartz  (ames!zorch!amiga0!mykes or mykes@amiga0.sf-bay.org)
1124 Fremont Ave.
Los Altos, CA 94024
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References: <mykes.0b6t@amiga0.SF-Bay.ORG> <1992Aug1.122114.57757@cc.usu.edu> <mykes.0baf@amiga0.SF-Bay.ORG> <1992Aug2.134310.57771@cc.usu.edu>

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Path: arc1-ca.pugleaf.net!sparky!uunet!cis.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!pacbell.com!tandem!zorch!amiga0!mykes
From: mykes@amiga0.SF-Bay.ORG (Mike Schwartz)
Newsgroups: rec.games.programmer
Subject: Re: Perspective Mapper and Scaler Code...
Distribution: world
Message-ID: <mykes.0bde@amiga0.SF-Bay.ORG>
References: <mykes.0b6t@amiga0.SF-Bay.ORG> <1992Aug1.122114.57757@cc.usu.edu> <mykes.0baf@amiga0.SF-Bay.ORG> <1992Aug2.134310.57771@cc.usu.edu>
X-NewsSoftware: GRn 1.16f (beta) by Mike Schwartz & Michael B. Smith
Date: 2 Aug 92 20:34:23 PST
Organization: Amiga makes it possible
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