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Article #392Re: Perspective Mapper and Scaler Code...
From: Mike Schwartz
Date: Mon, 03 Aug 1992 04:34
Date: Mon, 03 Aug 1992 04:34
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In article <1992Aug2.134310.57771@cc.usu.edu> sl8nl@cc.usu.edu writes: > >> Besides, Mike, you're an Amiga programmer, right? C on the Amiga is > >> much more highly optimized than typical C compilers on the IBM. The only > >> compilers that I've been told that do global optimizing (and have for > >> years) on the IBM is Watcom C and Zortech C...but I can't afford either. > >> > > > > Even though Amiga 'C' compilers claim to be good, I generate 5x better code > > by hand in assembly! :) > > Well, of course. That's why the mapper was written in assembly and not, gag, > Pascal or C. That would be a major slowdown. Assembly language is going to make your 50MHz 486 go THAT much faster, too :) -- Amiga programmer of: GRn, MailMinder, Budokan, Beyond Dark Castle, Dark Castle Sega Genesis programmer of: Dick Tracy and Marble Madness. Mike Schwartz (ames!zorch!amiga0!mykes or mykes@amiga0.sf-bay.org) 1124 Fremont Ave. Los Altos, CA 94024
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<mykes.0b6t@amiga0.SF-Bay.ORG> <1992Aug1.122114.57757@cc.usu.edu> <mykes.0baf@amiga0.SF-Bay.ORG> <1992Aug2.134310.57771@cc.usu.edu>Show Full Headers
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Path: arc1-ca.pugleaf.net!sparky!uunet!cis.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!pacbell.com!tandem!zorch!amiga0!mykes From: mykes@amiga0.SF-Bay.ORG (Mike Schwartz) Newsgroups: rec.games.programmer Subject: Re: Perspective Mapper and Scaler Code... Distribution: world Message-ID: <mykes.0bde@amiga0.SF-Bay.ORG> References: <mykes.0b6t@amiga0.SF-Bay.ORG> <1992Aug1.122114.57757@cc.usu.edu> <mykes.0baf@amiga0.SF-Bay.ORG> <1992Aug2.134310.57771@cc.usu.edu> X-NewsSoftware: GRn 1.16f (beta) by Mike Schwartz & Michael B. Smith Date: 2 Aug 92 20:34:23 PST Organization: Amiga makes it possible Lines: 22