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Article #393Geometric objects (was: Collision detection PLEASE)
From: Bjoern Stabell
Date: Mon, 03 Aug 1992 16:15
Date: Mon, 03 Aug 1992 16:15
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In article <1992Jul30.022252.26480@griffin.itc.gu.edu.au>, cullhane@medusa.itc.gu.edu.au (Cullhane Gibbs) writes:
Hi,
Thanks to Cullhane for an enlightening posting. The method
described is quite adequate for platform games / ordinary
shoot-em ups where the objects usually are bitmaps (since
everything depends on the datastructure chosen for the
object representation).
But, what about collision detection for general geometric
forms (i.e. the objects are described by a series of points
and interconnecting lines)? Are there any standard
(efficient) ways of doing this?
Best regards,
Bjoern Stabell
University of Tromsoe
(+47) 83 44 053 / 83 75 164
bjoerns@staff.cs.uit.no
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!sunic!ugle.unit.no!news.uit.no!stud.cs.uit.no!bjoerns From: bjoerns@stud.cs.uit.no (Bjoern Stabell) Subject: Geometric objects (was: Collision detection PLEASE) Keywords: collision detection References: <1992Jul26.181425.207@micor.ocunix.on.ca> <19613@optima.cs.arizona.edu> <AXC.92Jul28165951@alfa.fct.unl.pt> <1992Jul30.022252.26480@griffin.itc.gu.edu.au> Sender: news@news.uit.no (USENET News System) Organization: University of Tromsoe, Norway Date: Mon, 3 Aug 1992 16:15:28 GMT Message-ID: <1992Aug3.161528.28919@news.uit.no> Lines: 23