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Article #393

Geometric objects (was: Collision detection PLEASE)

#393
From: Bjoern Stabell
Date: Mon, 03 Aug 1992 16:15
23 lines
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In article <1992Jul30.022252.26480@griffin.itc.gu.edu.au>, cullhane@medusa.itc.gu.edu.au (Cullhane Gibbs) writes:

        Hi,


        Thanks to Cullhane for an  enlightening posting.  The method
        described is quite   adequate for platform  games / ordinary
        shoot-em ups  where the objects  usually are  bitmaps (since
        everything  depends  on the  datastructure   chosen for  the
        object representation).

        But, what   about collision detection  for general geometric
        forms (i.e. the objects are described  by a series of points
        and interconnecting  lines)?      Are there  any    standard
        (efficient) ways of doing this?


                                                Best regards,

                                                Bjoern Stabell
                                                University of Tromsoe
                                                (+47) 83 44 053 / 83 75 164
                                                bjoerns@staff.cs.uit.no
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References: <1992Jul26.181425.207@micor.ocunix.on.ca> <19613@optima.cs.arizona.edu> <AXC.92Jul28165951@alfa.fct.unl.pt> <1992Jul30.022252.26480@griffin.itc.gu.edu.au>

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Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!sunic!ugle.unit.no!news.uit.no!stud.cs.uit.no!bjoerns
From: bjoerns@stud.cs.uit.no (Bjoern Stabell)
Subject: Geometric objects (was: Collision detection PLEASE)
Keywords: collision detection
References: <1992Jul26.181425.207@micor.ocunix.on.ca> <19613@optima.cs.arizona.edu> <AXC.92Jul28165951@alfa.fct.unl.pt> <1992Jul30.022252.26480@griffin.itc.gu.edu.au>
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Organization: University of Tromsoe, Norway
Date: Mon, 3 Aug 1992 16:15:28 GMT
Message-ID: <1992Aug3.161528.28919@news.uit.no>
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