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Article #394Re: Game libraries...
From: sl8nl
Date: Mon, 03 Aug 1992 16:41
Date: Mon, 03 Aug 1992 16:41
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1572 bytes
> Ok, since this hasn't been kept to email, i guess we can > butt in. I'd like to see it (everyone of course knows i like to > see anything - free laser printing and some precious little spare > time pay off). I love text adventures, but i love writing/creating > more than playing. OK, everyone. At least until I'm ready to release the C source for my compiler, look for a program called ADVSYS by David Betz. Apparently it can be found on archie.au . That should solve claims for the time being. > it's easier to do something once you've seen an example of it. > It's probably not to bad if you can dissasemble/modify it and play with > it, and great if it's there to examine closely. The guys who make clone- It always is easier to do something when you've seen it already working. For instance, I wouldn't have believed Wolfenstein 3d was possible to do until I saw. When I did, I spent hours looking at it, trying different view angles and such. Then, one day, it hit me how it was done. > Ok,so this is a lengthy reply; i never was brief. Flame at will - > i can learn from anything :) Flame??? If we'd spend less time flaming, and more time believing, then we might all learn something in this conference. -Josh
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Path: arc1-ca.pugleaf.net!sparky!uunet!caen!hellgate.utah.edu!cc.usu.edu!sl8nl From: sl8nl@cc.usu.edu Newsgroups: rec.games.programmer Subject: Re: Game libraries... Message-ID: <1992Aug3.104134.57796@cc.usu.edu> Date: 3 Aug 92 10:41:34 MDT References: <77019@ut-emx.uucp> Organization: Utah State University Lines: 26