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Article #394

Re: Game libraries...

#394
From: sl8nl
Date: Mon, 03 Aug 1992 16:41
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> 	Ok, since this hasn't been kept to email, i guess we can
> butt in. I'd like to see it (everyone of course knows i like to 
> see anything - free laser printing and some precious little spare
> time pay off). I love text adventures, but i love writing/creating
> more than playing.

OK, everyone.  At least until I'm ready to release the C source for my
compiler, look for a program called ADVSYS by David Betz.  Apparently it
can be found on archie.au .  That should solve claims for the time being.

> 	it's easier to do something once you've seen an example of it.
> It's probably not to bad if you can dissasemble/modify it and play with
> it, and great if it's there to examine closely. The guys who make clone-

It always is easier to do something when you've seen it already working.
For instance, I wouldn't have believed Wolfenstein 3d was possible to do
until I saw.  When I did, I spent hours looking at it, trying different
view angles and such.  Then, one day, it hit me how it was done.

> 	Ok,so this is a lengthy reply; i never was brief. Flame at will - 
> i can learn from anything :)

Flame???  If we'd spend less time flaming, and more time believing, then
we might all learn something in this conference.

-Josh
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Message-ID: <1992Aug3.104134.57796@cc.usu.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!caen!hellgate.utah.edu!cc.usu.edu!sl8nl
References: <77019@ut-emx.uucp>

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Path: arc1-ca.pugleaf.net!sparky!uunet!caen!hellgate.utah.edu!cc.usu.edu!sl8nl
From: sl8nl@cc.usu.edu
Newsgroups: rec.games.programmer
Subject: Re: Game libraries...
Message-ID: <1992Aug3.104134.57796@cc.usu.edu>
Date: 3 Aug 92 10:41:34 MDT
References: <77019@ut-emx.uucp>
Organization: Utah State University
Lines: 26