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Article #427

Re: Game libraries...

#427
From: Greg Bonney
Date: Wed, 05 Aug 1992 17:04
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In article <1992Jul28.181241.57583@cc.usu.edu> sl8nl@cc.usu.edu writes:
>> A good example from game programming is the nifty texture mapping that
>> Origin and Apogee use for their 3D games.  That technology has been
>> around for several years (check SIGGRAPH proceedings) and is
>> well-documented in many places.  Sure, the optimizations that make the
>> process possible on a 386 are not freely available, but one would hope
>> that with a firm understanding of the algorithm you could adapt it to
>> 80x86 assembly language yourself.  Specifics like this would be good
>> topics for the Internet PC Graphics Guide.  1/2 :)
>
>Who needs an algorithm?  I did it with a modified Bresenham line drawing
>routine.  As fast as it could possibly go...unless there is a method
>to zap it there instantly.

You did texture mapping with a line drawing algorithm?
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Message-ID: <1992Aug5.170408.3154@esds.mdc.com>
Path: arc1-ca.pugleaf.net!sparky!uunet!gumby!wupost!esds!bonney
References: <1992Jul27.190320.57533@cc.usu.edu> <1992Jul28.144014.15811@wam.umd.edu> <1992Jul28.181241.57583@cc.usu.edu>

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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!gumby!wupost!esds!bonney
From: bonney@esds.mdc.com (Greg Bonney)
Subject: Re: Game libraries...
Message-ID: <1992Aug5.170408.3154@esds.mdc.com>
Organization: Visual Simulation Systems
References: <1992Jul27.190320.57533@cc.usu.edu> <1992Jul28.144014.15811@wam.umd.edu> <1992Jul28.181241.57583@cc.usu.edu>
Date: Wed, 5 Aug 1992 17:04:08 GMT
Lines: 15