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Article #427Re: Game libraries...
From: Greg Bonney
Date: Wed, 05 Aug 1992 17:04
Date: Wed, 05 Aug 1992 17:04
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In article <1992Jul28.181241.57583@cc.usu.edu> sl8nl@cc.usu.edu writes: >> A good example from game programming is the nifty texture mapping that >> Origin and Apogee use for their 3D games. That technology has been >> around for several years (check SIGGRAPH proceedings) and is >> well-documented in many places. Sure, the optimizations that make the >> process possible on a 386 are not freely available, but one would hope >> that with a firm understanding of the algorithm you could adapt it to >> 80x86 assembly language yourself. Specifics like this would be good >> topics for the Internet PC Graphics Guide. 1/2 :) > >Who needs an algorithm? I did it with a modified Bresenham line drawing >routine. As fast as it could possibly go...unless there is a method >to zap it there instantly. You did texture mapping with a line drawing algorithm?
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!gumby!wupost!esds!bonney From: bonney@esds.mdc.com (Greg Bonney) Subject: Re: Game libraries... Message-ID: <1992Aug5.170408.3154@esds.mdc.com> Organization: Visual Simulation Systems References: <1992Jul27.190320.57533@cc.usu.edu> <1992Jul28.144014.15811@wam.umd.edu> <1992Jul28.181241.57583@cc.usu.edu> Date: Wed, 5 Aug 1992 17:04:08 GMT Lines: 15