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Article #428

Re: Game libraries...

#428
From: Greg Bonney
Date: Wed, 05 Aug 1992 17:25
19 lines
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In article <1992Jul29.005516.57598@cc.usu.edu> sl8nl@cc.usu.edu writes:
>My perspective mapping and scaling code is under 600 bytes long.  The scaling
>code is 332 bytes long.  The perspective mapper is around 120 bytes.
>I will post these tomorrow.
>
>I had written another longer message, but I accidently aborted it (I hate
>myself now).  That message described the whole process, but I'll let
>the code speak for itself.
>
>Josh
>

The original post mentioned "texture mapping".  What the heck is
"perspective mapping", and what does it have to do with texture??!!
"Texture mapping" is not another term for "3-d line drawing in perspective".
Texture mapping is where you map a bit-mapped 2-d image (a scanned-in photo,
for example) onto the surface of a 3-d object (usually a polygon or a group
of polygons).  I suggest you read "Survey of Texture Mapping" by Paul S.
Heckbert (Pixar), IEEE CG&A, Nov. 1986.
Technical Details
Message-ID: <1992Aug5.172543.3507@esds.mdc.com>
Path: arc1-ca.pugleaf.net!sparky!uunet!gumby!wupost!esds!bonney
References: <1992Jul29.042346.23188@wam.umd.edu> <1992Jul29.001213.57596@cc.usu.edu> <1992Jul29.005516.57598@cc.usu.edu>

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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!gumby!wupost!esds!bonney
From: bonney@esds.mdc.com (Greg Bonney)
Subject: Re: Game libraries...
Message-ID: <1992Aug5.172543.3507@esds.mdc.com>
Organization: Visual Simulation Systems
References: <1992Jul29.042346.23188@wam.umd.edu> <1992Jul29.001213.57596@cc.usu.edu> <1992Jul29.005516.57598@cc.usu.edu>
Date: Wed, 5 Aug 1992 17:25:43 GMT
Lines: 19