Article View: rec.games.programmer
Article #428Re: Game libraries...
From: Greg Bonney
Date: Wed, 05 Aug 1992 17:25
Date: Wed, 05 Aug 1992 17:25
19 lines
1344 bytes
1344 bytes
In article <1992Jul29.005516.57598@cc.usu.edu> sl8nl@cc.usu.edu writes: >My perspective mapping and scaling code is under 600 bytes long. The scaling >code is 332 bytes long. The perspective mapper is around 120 bytes. >I will post these tomorrow. > >I had written another longer message, but I accidently aborted it (I hate >myself now). That message described the whole process, but I'll let >the code speak for itself. > >Josh > The original post mentioned "texture mapping". What the heck is "perspective mapping", and what does it have to do with texture??!! "Texture mapping" is not another term for "3-d line drawing in perspective". Texture mapping is where you map a bit-mapped 2-d image (a scanned-in photo, for example) onto the surface of a 3-d object (usually a polygon or a group of polygons). I suggest you read "Survey of Texture Mapping" by Paul S. Heckbert (Pixar), IEEE CG&A, Nov. 1986.
Technical Details
Message-ID:
<1992Aug5.172543.3507@esds.mdc.com>Path:
arc1-ca.pugleaf.net!sparky!uunet!gumby!wupost!esds!bonneyReferences:
<1992Jul29.042346.23188@wam.umd.edu> <1992Jul29.001213.57596@cc.usu.edu> <1992Jul29.005516.57598@cc.usu.edu>Show Full Headers
Complete Article Headers
Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!gumby!wupost!esds!bonney From: bonney@esds.mdc.com (Greg Bonney) Subject: Re: Game libraries... Message-ID: <1992Aug5.172543.3507@esds.mdc.com> Organization: Visual Simulation Systems References: <1992Jul29.042346.23188@wam.umd.edu> <1992Jul29.001213.57596@cc.usu.edu> <1992Jul29.005516.57598@cc.usu.edu> Date: Wed, 5 Aug 1992 17:25:43 GMT Lines: 19