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Article #437

Re: Game libraries...

#437
From: sl8nl
Date: Wed, 05 Aug 1992 23:53
10 lines
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>>Who needs an algorithm?  I did it with a modified Bresenham line drawing
>>routine.  As fast as it could possibly go...unless there is a method
>>to zap it there instantly.
> 
> You did texture mapping with a line drawing algorithm?

The code that was posted was not my texture mapper (which by the way, was
done with a line drawing algorithm...unfortunately, a company owns the
rights to that one whom I originally programmed it for), but a perspective
mapper.
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Message-ID: <1992Aug5.175323.57889@cc.usu.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!caen!hellgate.utah.edu!cc.usu.edu!sl8nl
References: <1992Jul27.190320.57533@cc.usu.edu> <1992Jul28.144014.15811@wam.umd.edu> <1992Jul28.181241.57583@cc.usu.edu> <1992Aug5.170408.3154@esds.mdc.com>

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Path: arc1-ca.pugleaf.net!sparky!uunet!caen!hellgate.utah.edu!cc.usu.edu!sl8nl
From: sl8nl@cc.usu.edu
Newsgroups: rec.games.programmer
Subject: Re: Game libraries...
Message-ID: <1992Aug5.175323.57889@cc.usu.edu>
Date: 5 Aug 92 17:53:22 MDT
References: <1992Jul27.190320.57533@cc.usu.edu> <1992Jul28.144014.15811@wam.umd.edu> <1992Jul28.181241.57583@cc.usu.edu> <1992Aug5.170408.3154@esds.mdc.com>
Organization: Utah State University
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