Article View: rec.games.programmer
Article #438Re: Game libraries...
From: sl8nl
Date: Wed, 05 Aug 1992 23:56
Date: Wed, 05 Aug 1992 23:56
21 lines
1534 bytes
1534 bytes
> The original post mentioned "texture mapping". What the heck is > "perspective mapping", and what does it have to do with texture??!! Perspective mapping has nothing to do with texture mapping. I didn't coin the term. I merely used it from Electronic Arts Deluxe Paint II Enhanced manual. > "Texture mapping" is not another term for "3-d line drawing in perspective". > Texture mapping is where you map a bit-mapped 2-d image (a scanned-in photo, > for example) onto the surface of a 3-d object (usually a polygon or a group > of polygons). I suggest you read "Survey of Texture Mapping" by Paul S. > Heckbert (Pixar), IEEE CG&A, Nov. 1986. Haven't read the book. Texture mapping can be done with a "smart" line drawing routine. I wish that I could say more on this matter, but I am bound by contract on this one. Sit down with a Bresenham line drawing routine and play with it. You'll find that it is suited for texture mapping, too...even around a spherical object. Of course, additional data structures are needed to do something like this, but it works. Josh
Technical Details
Message-ID:
<1992Aug5.175630.57890@cc.usu.edu>Path:
arc1-ca.pugleaf.net!sparky!uunet!caen!hellgate.utah.edu!cc.usu.edu!sl8nlReferences:
<1992Jul29.042346.23188@wam.umd.edu> <1992Jul29.001213.57596@cc.usu.edu> <1992Jul29.005516.57598@cc.usu.edu> <1992Aug5.172543.3507@esds.mdc.com>Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!caen!hellgate.utah.edu!cc.usu.edu!sl8nl From: sl8nl@cc.usu.edu Newsgroups: rec.games.programmer Subject: Re: Game libraries... Message-ID: <1992Aug5.175630.57890@cc.usu.edu> Date: 5 Aug 92 17:56:30 MDT References: <1992Jul29.042346.23188@wam.umd.edu> <1992Jul29.001213.57596@cc.usu.edu> <1992Jul29.005516.57598@cc.usu.edu> <1992Aug5.172543.3507@esds.mdc.com> Organization: Utah State University Lines: 22