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Article #442

Re: Perspective Mapper and Scaler Code...

#442
From: sl8nl
Date: Thu, 06 Aug 1992 03:21
27 lines
1474 bytes
>>>Here's a programmer who is very professional.  Note that he chose to use
>>>Pascal to do the mundane tasks of opening files, parsing PCX format,
>>>and setting things up.  Then he lets it rip in 100% assembly.  Actually,
>>>there is about 100 lines too many of Pascal for my blood :)
> 
> I also noticed his use of goto's.  This isn't intended as a flame, but my
> college professors would faint dead!

The goto statements came from the C code from a USENET post...read the
source code...

> By the way, if the compatibility of various in-line assemblers is a problem,
> why not keep most of the assembly code separate and link it in?  Then you

Because...not everyone has TASM...

> could use C for the "mundane" things, and the whole program would be fairly
> portable, at least between Borland and Microsoft platforms.  IMHO, this would

Not really.  I do a lot more inline coding than was in the file...ask my 
friends :)

> be even more "professional".  Obviously, there's more than one way to skin a

Professionalism is not one's choice of languages :)

Josh
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Message-ID: <1992Aug5.212143.57895@cc.usu.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!caen!hellgate.utah.edu!cc.usu.edu!sl8nl
References: <712851855.9378@zooid.guild.org> <1992Aug5.214216.6503@esds.mdc.com>

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Path: arc1-ca.pugleaf.net!sparky!uunet!caen!hellgate.utah.edu!cc.usu.edu!sl8nl
From: sl8nl@cc.usu.edu
Newsgroups: rec.games.programmer
Subject: Re: Perspective Mapper and Scaler Code...
Message-ID: <1992Aug5.212143.57895@cc.usu.edu>
Date: 5 Aug 92 21:21:43 MDT
References: <712851855.9378@zooid.guild.org> <1992Aug5.214216.6503@esds.mdc.com>
Organization: Utah State University
Lines: 28