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Article #442Re: Perspective Mapper and Scaler Code...
From: sl8nl
Date: Thu, 06 Aug 1992 03:21
Date: Thu, 06 Aug 1992 03:21
27 lines
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1474 bytes
>>>Here's a programmer who is very professional. Note that he chose to use >>>Pascal to do the mundane tasks of opening files, parsing PCX format, >>>and setting things up. Then he lets it rip in 100% assembly. Actually, >>>there is about 100 lines too many of Pascal for my blood :) > > I also noticed his use of goto's. This isn't intended as a flame, but my > college professors would faint dead! The goto statements came from the C code from a USENET post...read the source code... > By the way, if the compatibility of various in-line assemblers is a problem, > why not keep most of the assembly code separate and link it in? Then you Because...not everyone has TASM... > could use C for the "mundane" things, and the whole program would be fairly > portable, at least between Borland and Microsoft platforms. IMHO, this would Not really. I do a lot more inline coding than was in the file...ask my friends :) > be even more "professional". Obviously, there's more than one way to skin a Professionalism is not one's choice of languages :) Josh
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Path: arc1-ca.pugleaf.net!sparky!uunet!caen!hellgate.utah.edu!cc.usu.edu!sl8nl From: sl8nl@cc.usu.edu Newsgroups: rec.games.programmer Subject: Re: Perspective Mapper and Scaler Code... Message-ID: <1992Aug5.212143.57895@cc.usu.edu> Date: 5 Aug 92 21:21:43 MDT References: <712851855.9378@zooid.guild.org> <1992Aug5.214216.6503@esds.mdc.com> Organization: Utah State University Lines: 28