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Article #443Re: Game libraries...close
From: Daniel Reznick
Date: Thu, 06 Aug 1992 05:27
Date: Thu, 06 Aug 1992 05:27
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1241 bytes
I am not new to programming, but I am fairly new to graphics. I have a few terminology questions. I understand what texture mapping is. What exactaly is perspective mapping? And how does it differ from texture mapping? Also, earlier on this thread, someone mentioned the "blindingly obvious fact" (not to little ole me) that wolfenstein 3d was done with "scaled pixel collumns" or something like that. Will someone please elucidate? also, while I know assembler, I would find a posting of the aformentioned (previous response) psuedo-code and then to attempt to write my own assembler implementation, as I truly believe the best way to truly learn and understand an algorithm is to sucesfully program it. (although it is much easier to do this if you understand it first :)) dan reznick reznick@acf3.nyu.edu
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Path: arc1-ca.pugleaf.net!sparky!uunet!usc!rutgers!cmcl2!acf3!reznick From: reznick@acf3.NYU.EDU (Daniel Reznick) Newsgroups: rec.games.programmer Subject: Re: Game libraries...close Message-ID: <62430005@acf3.NYU.EDU> Date: 6 Aug 92 05:27:00 GMT References: <1992Jul29.175920.57643@cc.usu.edu> Sender: notes@cmcl2.nyu.edu (Notes Person) Organization: New York University Lines: 18 Nntp-Posting-Host: acf3.nyu.edu