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Article #443

Re: Game libraries...close

#443
From: Daniel Reznick
Date: Thu, 06 Aug 1992 05:27
18 lines
1241 bytes
I am not new to programming, but I am fairly new to graphics.  I have a
few terminology questions.

I understand what texture mapping is.  What exactaly is perspective
mapping?  And how does it differ from texture mapping?

Also, earlier on this thread, someone mentioned the "blindingly obvious
fact" (not to little ole me) that wolfenstein 3d was done with "scaled
pixel collumns" or something like that.  Will someone please elucidate?

also, while I know assembler, I would find a posting of the
aformentioned (previous response) psuedo-code and then to attempt to
write my own assembler implementation, as I truly believe the best way
to truly learn and understand an algorithm is to sucesfully program it.
(although it is much easier to do this if you understand it first :))

dan reznick
reznick@acf3.nyu.edu
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Path: arc1-ca.pugleaf.net!sparky!uunet!usc!rutgers!cmcl2!acf3!reznick
References: <1992Jul29.175920.57643@cc.usu.edu>

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Path: arc1-ca.pugleaf.net!sparky!uunet!usc!rutgers!cmcl2!acf3!reznick
From: reznick@acf3.NYU.EDU (Daniel Reznick)
Newsgroups: rec.games.programmer
Subject: Re: Game libraries...close
Message-ID: <62430005@acf3.NYU.EDU>
Date: 6 Aug 92 05:27:00 GMT
References: <1992Jul29.175920.57643@cc.usu.edu>
Sender: notes@cmcl2.nyu.edu (Notes Person)
Organization: New York University
Lines: 18
Nntp-Posting-Host: acf3.nyu.edu