🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: rec.games.programmer
Article #450

Re: Maze generating algorithm

#450
From: Peter SPHINX Cellik
Date: Thu, 06 Aug 1992 15:01
22 lines
1191 bytes
In article <1992Aug5.202648.12058@ccu1.aukuni.ac.nz>, rossw@ccu1.aukuni.ac.nz (Ross Williamson) writes:
|> 
|>     Hello.
|>     I'm looking for some code to generate consistent mazes.  This 
|> can be in any language but preferably either just a basic algorithm or 
|> C.  Can any one help me ??
|> 
|> Please mail to me direct I don't read this group much.

Ignoring the line above.  :-)

Ah, I have just the program, but its in turbo pascal.  I will
look around for it tonight, hopefully.

      SPHINX


====================================================
=== Kill others only if you wish to be killed.   ===
===                                       SPHINX ===   
====================================================
Technical Details
Message-ID: <1992Aug6.160142@axion.bt.co.uk>
Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!uknet!axion!pcellik
References: <1992Aug5.202648.12058@ccu1.aukuni.ac.nz>

Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!uknet!axion!pcellik
From: pcellik@axion.bt.co.uk (Peter SPHINX Cellik)
Newsgroups: rec.games.programmer
Subject: Re: Maze generating algorithm
Message-ID: <1992Aug6.160142@axion.bt.co.uk>
Date: 6 Aug 92 15:01:42 GMT
References: <1992Aug5.202648.12058@ccu1.aukuni.ac.nz>
Sender: news@axion.bt.co.uk
Reply-To: pcellik@axion.bt.co.uk (Peter SPHINX Cellik)
Organization: British Telecom Research Labs
Lines: 22