Article View: rec.games.programmer
Article #450Re: Maze generating algorithm
From: Peter SPHINX Cellik
Date: Thu, 06 Aug 1992 15:01
Date: Thu, 06 Aug 1992 15:01
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1191 bytes
In article <1992Aug5.202648.12058@ccu1.aukuni.ac.nz>, rossw@ccu1.aukuni.ac.nz (Ross Williamson) writes:
|>
|> Hello.
|> I'm looking for some code to generate consistent mazes. This
|> can be in any language but preferably either just a basic algorithm or
|> C. Can any one help me ??
|>
|> Please mail to me direct I don't read this group much.
Ignoring the line above. :-)
Ah, I have just the program, but its in turbo pascal. I will
look around for it tonight, hopefully.
SPHINX
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Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!uknet!axion!pcellik From: pcellik@axion.bt.co.uk (Peter SPHINX Cellik) Newsgroups: rec.games.programmer Subject: Re: Maze generating algorithm Message-ID: <1992Aug6.160142@axion.bt.co.uk> Date: 6 Aug 92 15:01:42 GMT References: <1992Aug5.202648.12058@ccu1.aukuni.ac.nz> Sender: news@axion.bt.co.uk Reply-To: pcellik@axion.bt.co.uk (Peter SPHINX Cellik) Organization: British Telecom Research Labs Lines: 22