Article View: rec.games.programmer
Article #451Re: ModeY vs 13h
From: sl8nl
Date: Thu, 06 Aug 1992 16:49
Date: Thu, 06 Aug 1992 16:49
24 lines
1221 bytes
1221 bytes
> for drawing on 13h, u will draw in memory first (in an array) and then use > repz movsw to move it out to screen. that will be the fastest routine to > do it! That's normally how it is done. > if u do the same for modeY or X, then it will be very slow! it will be ten > times slower if u draw to array first then flip to screen! I draw directly to the screen for these modes. > i have been using modex, modey for quite some time and found that this is the > faster way. but it will still be slower than 13h (by around two times) Ah, somebody is agreeing that it is slower!!! > anyway, why waste this flicker-free mode and use 13h, which jerks when doing > large scrollings? The reason to waste Mode X and Y is because they aren't fast enough. I've not seen one super-fast arcade game pulled of in either of these modes (full- screen, not like Jill). Josh
Technical Details
Message-ID:
<1992Aug6.104954.57909@cc.usu.edu>Path:
arc1-ca.pugleaf.net!sparky!uunet!caen!hellgate.utah.edu!cc.usu.edu!sl8nlReferences:
<1992Aug6.010439.21056@mnemosyne.cs.du.edu>Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!caen!hellgate.utah.edu!cc.usu.edu!sl8nl From: sl8nl@cc.usu.edu Newsgroups: rec.games.programmer Subject: Re: ModeY vs 13h Message-ID: <1992Aug6.104954.57909@cc.usu.edu> Date: 6 Aug 92 10:49:54 MDT References: <1992Aug6.010439.21056@mnemosyne.cs.du.edu> Organization: Utah State University Lines: 25