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Article #475borders on screen
From: Jon Crowley
Date: Fri, 07 Aug 1992 00:24
Date: Fri, 07 Aug 1992 00:24
16 lines
928 bytes
928 bytes
I am starting a cheap ASCII based role-playing game like Moria, Hack, Omega, Larn, and possibly others. My main problem is the character bumping into things and going through them. Right now the character can walk right through the scoreboard. I plan on having different "sectors" that load when the character walks off the screen (it loads the next screen). How can I define the borders and objects (like monsters) and tell if the character is hitting them before the character is erased then redrawn? รพ SLMR 2.1a รพ Shoplifters with the runs take Clepto Bismol. * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32) (1:132/189)
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From: jcrowley@leotech.mv.com (Jon Crowley) Sender: uucp@leotech.mv.com Path: arc1-ca.pugleaf.net!sparky!uunet!world!mv!leotech!uucp Newsgroups: rec.games.programmer Subject: borders on screen Message-ID: <713172279.F00002@leotech.mv.com> Date: Fri, 07 Aug 1992 00:24:00 Lines: 16