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Article #475

borders on screen

#475
From: Jon Crowley
Date: Fri, 07 Aug 1992 00:24
16 lines
928 bytes
I am starting a cheap ASCII based role-playing game like Moria, Hack,
Omega, Larn, and possibly others.  My main problem is the character
bumping into things and going through them.  Right now the character
can
walk right through the scoreboard.  I plan on having different
"sectors"
that load when the character walks off the screen (it loads the next
screen).  How can I define the borders and objects (like monsters)
and
tell if the character is hitting them before the character is erased
then redrawn?
 รพ SLMR 2.1a รพ Shoplifters with the runs take Clepto Bismol.


 * Origin: Leo Technology (603)432-2517/432-0922 (HST/V32)
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Message-ID: <713172279.F00002@leotech.mv.com>
Path: arc1-ca.pugleaf.net!sparky!uunet!world!mv!leotech!uucp

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From: jcrowley@leotech.mv.com (Jon Crowley)
Sender: uucp@leotech.mv.com
Path: arc1-ca.pugleaf.net!sparky!uunet!world!mv!leotech!uucp
Newsgroups: rec.games.programmer
Subject: borders on screen
Message-ID: <713172279.F00002@leotech.mv.com>
Date: Fri, 07 Aug 1992 00:24:00
Lines: 16