Article View: rec.games.programmer
Article #476Re: Vertical Retrace interrupt?
From: Peter SPHINX Cellik
Date: Fri, 07 Aug 1992 13:07
Date: Fri, 07 Aug 1992 13:07
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1751 bytes
In article <bskoir.71t@wang.com>, smayo@wang.com (Scott Mayo) writes:
|>
[ lots deleted ]
|> hardware out there. Once enabled, you get interrupts at 0a, and you
|> have to ask the display board if it caused the interrupt or not. You have
|> to do special things to clear the interrupt, and the special things seem
|> to depend on the board.
|>
|> Good luck. But what is wrong with just painting your images as you generate
|> them, possibly waiting for the beginning of VR by polling, if you really
|> need to?
|> --
Well for me anyway, I wish to add colour cycling within a multi-
program (sort of multitasking) environment. Any time wasted
polling is taken away from the other programs. Also I was using
polling for page flipping for video mode Y (well similar to Y),
and I tested it out on a 486DX-33 and the polling appeared to work
incorrectly, I got lots of flicker. But the same program worked
fine on my 386DX-25 and any slower machines I ran it on. So
possibly the vertical int will solve the problem.
SPHINX
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Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!uknet!axion!pcellik From: pcellik@axion.bt.co.uk (Peter SPHINX Cellik) Newsgroups: rec.games.programmer Subject: Re: Vertical Retrace interrupt? Message-ID: <1992Aug7.140758@axion.bt.co.uk> Date: 7 Aug 92 13:07:58 GMT References: <1992Aug6.154949.164290@dstos3.dsto.gov.au> <bskoir.71t@wang.com> Sender: news@axion.bt.co.uk Reply-To: pcellik@axion.bt.co.uk (Peter SPHINX Cellik) Organization: British Telecom Research Labs Lines: 30