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Article #510

Re: ModeY vs. 13h

#510
From: Ross Ridge
Date: Sat, 08 Aug 1992 10:19
22 lines
1360 bytes
"Josh" writes:
>The problem with updating all four planes in a single access, is that your
>images have to be in VGA RAM.  Unfortunately, in some programming scenarios,
>this cannot be.

Using the VGA's latches to move 4 bytes at a time around in video memory
is the only way you are going to get better speeds drawing bitmaps in 
a 256 colour planar mode over mode 13h.  You can also get better speeds
doing some simple pattern fills as well.  You are not going to get better
speeds coping bitmaps from main memory to video memory and you're not
going to get terrible performance drawing things like lines and circles
in a 256 colour planar mode.

Mode Y doesn't make your video card or computer any faster.

							Ross Ridge

-- 
Ross Ridge - The Great HTMU					     l/	 //
								    [OO][oo]
ross@zooid.guild.org						    /()\/()/
uunet.ca!zooid!ross						     db	 //
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Message-ID: <1992Aug8.101908.7526@zooid.guild.org>
Path: arc1-ca.pugleaf.net!sparky!uunet!uunet.ca!geac!zooid!ross
References: <1992Aug4.222047.57853@cc.usu.edu> <JARI.KARJALA.92Aug5115627@vipunen.hut.fi> <1992Aug5.095902.57866@cc.usu.edu>

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Newsgroups: rec.games.programmer,comp.os.msdos.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!uunet.ca!geac!zooid!ross
From: Ross Ridge <ross@zooid.guild.org>
Subject: Re: ModeY vs. 13h
Organization: ZOOiD BBS
Date: Sat, 8 Aug 1992 10:19:08 GMT
Message-ID: <1992Aug8.101908.7526@zooid.guild.org>
Followup-To: comp.os.msdos.programmer
References: <1992Aug4.222047.57853@cc.usu.edu> <JARI.KARJALA.92Aug5115627@vipunen.hut.fi> <1992Aug5.095902.57866@cc.usu.edu>
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