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Article #511Re: ModeY vs 13h
From: Daniel Reznick
Date: Sat, 08 Aug 1992 13:38
Date: Sat, 08 Aug 1992 13:38
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1053 bytes
Does anyone know if Wolf3D is in ModeX, Y, or 13h? is it possible to tell? and also, if you are going to bother programming an interrupt for the vertical retrace, then why bother wasting precious display memory for switching pages? Just make your copy routine check to make sure it is OK to write to the screen before it does, and then more images can be fit into display memory. you, of course, would have to dosome pretty fancy footwork to make sure you never accessed the displayed page except when vertical blanking was in effect, but I imagine it could be done. dan reznick reznick@acf3.nyu.edu
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Path: arc1-ca.pugleaf.net!sparky!uunet!dtix!darwin.sura.net!jvnc.net!yale.edu!cmcl2!acf3!reznick From: reznick@acf3.NYU.EDU (Daniel Reznick) Newsgroups: rec.games.programmer Subject: Re: ModeY vs 13h Message-ID: <62430011@acf3.NYU.EDU> Date: 8 Aug 92 13:38:00 GMT References: <1992Aug6.010439.21056@mnemosyne.cs.du.edu> Sender: notes@cmcl2.nyu.edu (Notes Person) Organization: New York University Lines: 16 Nntp-Posting-Host: acf3.nyu.edu