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Article #525Re: Client/Server model for realtime game
From: Tom Chen-Ming Lee
Date: Sun, 09 Aug 1992 04:27
Date: Sun, 09 Aug 1992 04:27
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In article <BsHpA5.ELx@news.cso.uiuc.edu> cap40944@uxa.cso.uiuc.edu (Christopher A Parrinello) writes: >Some of my friends and I are interested in writing a realtime version >of Star Fleet Battles on the NeXT that would take advantage of its GUI >and networking capabilities. In order to get it running we are interested in >investigating the use of the client/server model that such games as netrek >use to do realtime combat types games. Are there any references or anything >we could read that would help us out in dividing tasks between the client and >server and how the interface works... Any help would be appreciated? I highly recommend the book: Unix Network Programming W. Richard Stevens Prentice Hall It has lots of example of client/server programs. - Tom >Thanks! > >Chris Parrinello | One slip, and down the hole we fall >lcdata@uiuc.edu | It seems to take no time at all >cap40944@uxa.cso.uiuc.edu | A momentary lapse of reason > | That binds a life for life >------------------------------------| A small regret, you won't forget >"Awake on the Verge of Insanity" | There'll be no sleep in here tonight >------------------------------------| "One Slip", _aMLoR_, Pink Floyd
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!wupost!usc!elroy.jpl.nasa.gov!ames!pasteur!cory.Berkeley.EDU!cmlee From: cmlee@cory.Berkeley.EDU (Tom Chen-Ming Lee) Subject: Re: Client/Server model for realtime game Message-ID: <1992Aug9.042753.29697@pasteur.Berkeley.EDU> Sender: nntp@pasteur.Berkeley.EDU (NNTP Poster) Nntp-Posting-Host: cory Organization: University of California, at Berkeley References: <BsHpA5.ELx@news.cso.uiuc.edu> Date: Sun, 9 Aug 1992 04:27:53 GMT Lines: 31