Article View: rec.games.programmer
Article #552Re: ModeY vs. 13h
From: sl8nl
Date: Mon, 10 Aug 1992 14:56
Date: Mon, 10 Aug 1992 14:56
28 lines
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1867 bytes
> Sorry for popping in in the middle of discussion and without a clear > knowledge of what exactly are you comparing, but I have some information > regarding the speed differences of mode 320x400x256 and mode 13h. No problem. > Background: I am working on a 3D space game that uses 256-color shaded > polygons, among other things. I have a viewport on the screen (256x240 > pixels on 320x400 mode and 256x122 pixels on mode 13h). I need to clear > this viewport and draw all the polygons on it during every frame. My > 320x400 mode uses double-buffering, naturally, and mode 13h uses a separate > 256x122 memory buffer which is then copied to screen (rep movsw). > > I have found that in this situation the 320x400x256 mode is MUCH faster. > On my 486/33 machine I can reach around 50 frames/sec in that mode, where > mode 13h (although it has only half the number of pixels to update) runs > at less than 30 frames/sec. The speeds may seem slow, but that is because > my game plays digitized four-channel tracker music in the background at > the same time, and the polygon boundaries are anti-aliased in real time. > > I think the speed difference is a direct result of the ability to clear > or draw 8 pixels per one STOSW or MOVSW instruction on 320x400 mode, > where it only draws 2 pixels on mode 13h. Very important. > > Was this what you were comparing? > That's what I wanted to know... Josh
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Path: arc1-ca.pugleaf.net!sparky!uunet!caen!hellgate.utah.edu!cc.usu.edu!sl8nl From: sl8nl@cc.usu.edu Newsgroups: rec.games.programmer Subject: Re: ModeY vs. 13h Message-ID: <1992Aug10.085605.57997@cc.usu.edu> Date: 10 Aug 92 08:56:05 MDT References: <1992Aug4.222047.57853@cc.usu.edu> <JARI.KARJALA.92Aug5115627@vipunen.hut.fi> <1992Aug5.095902.57866@cc.usu.edu> <1992Aug10.081746.26748@jyu.fi> Organization: Utah State University Lines: 28