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Article #576

Re: Client/Server model for realtime game

#576
From: jbatka
Date: Tue, 11 Aug 1992 13:21
46 lines
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In article <BsHpA5.ELx@news.cso.uiuc.edu>, cap40944@uxa.cso.uiuc.edu (Christopher A Parrinello) writes:
> Some of my friends and I are interested in writing a realtime version
> of Star Fleet Battles on the NeXT that would take advantage of its GUI
> and networking capabilities. In order to get it running we are interested in
> investigating the use of the client/server model that such games as netrek
> use to do realtime combat types games. Are there any references or anything 
> we could read that would help us out in dividing tasks between the client and
> server and how the interface works... Any help would be appreciated?
> 
> Thanks!
> 
> Chris Parrinello                    | One slip, and down the hole we fall
> lcdata@uiuc.edu                     | It seems to take no time at all
> cap40944@uxa.cso.uiuc.edu           | A momentary lapse of reason
>                                     | That binds a life for life
> ------------------------------------| A small regret, you won't forget
> "Awake on the Verge of Insanity"    | There'll be no sleep in here tonight
> ------------------------------------| "One Slip", _aMLoR_, Pink Floyd     
> 
Chris,

Someone has beaten you to it.  If fact I played this game about 4-5 years
ago.  Unfortunately I don't remember the programmers name.  I know he was
a Bell employee (don't remember whether it was Bell Lab, ITT, or Ohio
Bell).  It could have a maximum of 14 players at a time and was quite fun.

As far as Server-Client relations, try reading both the alt.games.gb and
rec.games.empire FAQ sheet for their source code locations.  These both have
clients and servers.

BTW, the game I played was quite large and needed to be run on a mini with
a couple of Mbytes RAM.  Now it might be able to do it on a PC.

Post when you get finished, I would LOVE to play this.


-- 

   Jim Batka  | Always remember ...                        | Buckaroo
   Modemman   |    No matter where you go, there you are!  |   Bonzai
--------------+--------------------------------------------+--------------
              | Work Email:  BATKAJ@CCMAIL.DAYTON.SAIC.COM | Elvis is
              | Home Email:  JBATKA@DESIRE.WRIGHT.EDU      |   DEAD!
--------------+--------------------------------------------+--------------
              | 64 years is 33,638,400 minutes ...         | Beatles:
              |    and a minute is a long time.            |   Yellow Submarine
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Newsgroups: rec.games.programmer
Subject: Re: Client/Server model for realtime game
Message-ID: <1992Aug11.082141.3358@desire.wright.edu>
From: jbatka@desire.wright.edu
Date: 11 Aug 92 08:21:41 EST
References: <BsHpA5.ELx@news.cso.uiuc.edu>
Organization: Wright State University 
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