Article View: rec.games.programmer
Article #576Re: Client/Server model for realtime game
From: jbatka
Date: Tue, 11 Aug 1992 13:21
Date: Tue, 11 Aug 1992 13:21
46 lines
2923 bytes
2923 bytes
In article <BsHpA5.ELx@news.cso.uiuc.edu>, cap40944@uxa.cso.uiuc.edu (Christopher A Parrinello) writes:
> Some of my friends and I are interested in writing a realtime version
> of Star Fleet Battles on the NeXT that would take advantage of its GUI
> and networking capabilities. In order to get it running we are interested in
> investigating the use of the client/server model that such games as netrek
> use to do realtime combat types games. Are there any references or anything
> we could read that would help us out in dividing tasks between the client and
> server and how the interface works... Any help would be appreciated?
>
> Thanks!
>
> Chris Parrinello | One slip, and down the hole we fall
> lcdata@uiuc.edu | It seems to take no time at all
> cap40944@uxa.cso.uiuc.edu | A momentary lapse of reason
> | That binds a life for life
> ------------------------------------| A small regret, you won't forget
> "Awake on the Verge of Insanity" | There'll be no sleep in here tonight
> ------------------------------------| "One Slip", _aMLoR_, Pink Floyd
>
Chris,
Someone has beaten you to it. If fact I played this game about 4-5 years
ago. Unfortunately I don't remember the programmers name. I know he was
a Bell employee (don't remember whether it was Bell Lab, ITT, or Ohio
Bell). It could have a maximum of 14 players at a time and was quite fun.
As far as Server-Client relations, try reading both the alt.games.gb and
rec.games.empire FAQ sheet for their source code locations. These both have
clients and servers.
BTW, the game I played was quite large and needed to be run on a mini with
a couple of Mbytes RAM. Now it might be able to do it on a PC.
Post when you get finished, I would LOVE to play this.
--
Jim Batka | Always remember ... | Buckaroo
Modemman | No matter where you go, there you are! | Bonzai
--------------+--------------------------------------------+--------------
| Work Email: BATKAJ@CCMAIL.DAYTON.SAIC.COM | Elvis is
| Home Email: JBATKA@DESIRE.WRIGHT.EDU | DEAD!
--------------+--------------------------------------------+--------------
| 64 years is 33,638,400 minutes ... | Beatles:
| and a minute is a long time. | Yellow Submarine
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Path: arc1-ca.pugleaf.net!sparky!uunet!cis.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!news.ysu.edu!malgudi.oar.net!uoft02.utoledo.edu!desire.wright.edu!jbatka Newsgroups: rec.games.programmer Subject: Re: Client/Server model for realtime game Message-ID: <1992Aug11.082141.3358@desire.wright.edu> From: jbatka@desire.wright.edu Date: 11 Aug 92 08:21:41 EST References: <BsHpA5.ELx@news.cso.uiuc.edu> Organization: Wright State University Lines: 46