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Article #577Re: Split screen mode: Why? (was Re: 320x400 question)
From: David M. Baggett
Date: Tue, 11 Aug 1992 17:23
Date: Tue, 11 Aug 1992 17:23
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In article <Bsts4L.15r@news.cso.uiuc.edu> tmkk@uiuc.edu (Khan) writes: >>But this is just a price to be paid for page flipping -- I don't see >>how a split screen would eliminate this problem either. If you make >>the status display half of the split screen a static image (i.e., not >>page flipped) then you've got a flicker problem. > >Flicker? Hmm... I wouldn't expect drawing to a static split screen >"window" would exhibit any more flicker than drawing to a full screen in >non-double-buffer mode. Why would there be a problem with flicker? You're right, it wouldn't exhibit any more than drawing to a full screen. But it also wouldn't exhibit any less. Hence: what's the advantage? You have to double buffer, whether you're using full-screen mode or split screen mode. So you're back to the same problem: you must draw the status window stuff once for *each* page flip screen. If, on the other hand, you don't get noticeable flicker without double buffering on the PC, then there's no need to double buffer anything. You could just use mode 13 (byte-per-pixel) and draw to the visible (and only) page whenever you feel like it. Dave Baggett dmb@wam.umd.edu
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!haven.umd.edu!wam.umd.edu!dmb From: dmb@wam.umd.edu (David M. Baggett) Subject: Re: Split screen mode: Why? (was Re: 320x400 question) Message-ID: <1992Aug11.172313.26619@wam.umd.edu> Sender: usenet@wam.umd.edu (USENET News system) Nntp-Posting-Host: rac2.wam.umd.edu Organization: University of Maryland, College Park References: <1992Aug11.134312.16390@wam.umd.edu> <Bsts4L.15r@news.cso.uiuc.edu> Date: Tue, 11 Aug 1992 17:23:13 GMT Lines: 23