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Article #584Re: VGA, Retraces, and DMA
From: James Hague
Date: Tue, 11 Aug 1992 21:31
Date: Tue, 11 Aug 1992 21:31
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Daniel Reznick writes: > >But, this is all necessary in order to write games. >In fact, this is the hardest part of writing a game. Once all of the >low level graphics work is done, the logical parts that link it together >is almost trivial by comparison You're kidding, right? -- James Hague exuhag@exu.ericsson.se
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arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!ames!sun-barr!news2me.ebay.sun.com!cronkite.Central.Sun.COM!texsun!exucom.exu.ericsson.se!newsReferences:
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Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!ames!sun-barr!news2me.ebay.sun.com!cronkite.Central.Sun.COM!texsun!exucom.exu.ericsson.se!news From: exuhag@exu.ericsson.se (James Hague) Newsgroups: rec.games.programmer Subject: Re: VGA, Retraces, and DMA Message-ID: <1992Aug11.213141.25593@exu.ericsson.se> Date: 11 Aug 92 21:31:41 GMT References: <62430017@acf3.NYU.EDU> Sender: news@exu.ericsson.se Reply-To: exuhag@exu.ericsson.se Organization: Ericsson Network Systems, Richardson, TX Lines: 12 Nntp-Posting-Host: s09a05.exu.ericsson.se