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Article #588Re: VGA, Retraces, and DMA
From: sl8nl
Date: Wed, 12 Aug 1992 00:13
Date: Wed, 12 Aug 1992 00:13
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> Sorry Josh, but I have to agree with Ross. The majority of questions > being asked are things that any decent VGA programmer's guide has > the answers to. They really have nothing to do with games. Sure, And what if one doesn't have access to such publications? They always say, "...and the EGA/VGA Programmer's Guide is best..." You ask for information on where to get it, and never get a response. > you have to understand the hardware, but that's the easy stuff. Speak for yourself. I know of several of us who are struggling through the hardware aspects right now. The interface libraries for speed just aren't there, requiring it to be learned. > The real (and more interesting) work is in developing data > structures and algorithms and _gameplay_. These recent discussions But aren't we discussing these aspects? I've seen messages asking questions about structures and those dealing with the algorithms. The gameplay hasn't been the strongest point, but... > Difficult as it may be to accept, there are still thousands and > thousands of really entertaining games which could be written > for CGA cards (or even 80x50 text mode). All the techie > stuff just doesn't matter (and from a game design perspective, > it isn't all that interesting). I did mention that in my other message. I also mentioned that not all of us are MSDOS owners. No flames intended. Josh
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Path: arc1-ca.pugleaf.net!sparky!uunet!caen!hellgate.utah.edu!cc.usu.edu!sl8nl From: sl8nl@cc.usu.edu Newsgroups: rec.games.programmer Subject: Re: VGA, Retraces, and DMA Message-ID: <1992Aug11.181336.58070@cc.usu.edu> Date: 11 Aug 92 18:13:36 MDT References: <1992Aug11.112004.58060@cc.usu.edu> <1992Aug11.204921.22923@exu.ericsson.se> Organization: Utah State University Lines: 34