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Article #587

Re: VGA, Retraces, and DMA

#587
From: MoonMan
Date: Tue, 11 Aug 1992 23:49
62 lines
3432 bytes
In article <1992Aug11.204921.22923@exu.ericsson.se> exuhag@exu.ericsson.se writes:
  
  [a thing or 5 deleted...]

>
>The real (and more interesting) work is in developing data
>structures and algorithms and _gameplay_.  These recent discussions

  You're right.  This is more interesting, and, for creating a good game,
more important - in a way.

>give the impression that a game should be based around some
>hot new graphics algorithm or hardware programming technique
>(and that's the same impression I get from Wolfenstein 3-D).

 (I felt that way, too.  The gameplay... ah... sucked, and the game itself
  became annoyingly repetitive [maze after maze after...].  The graphics
  didn't even seem that good as I'd just started playing Ultima Underworld,
  which is a far better game.)

>Difficult as it may be to accept, there are still thousands and
>thousands of really entertaining games which could be written
>for CGA cards (or even 80x50 text mode).  All the techie
>stuff just doesn't matter (and from a game design perspective,
>it isn't all that interesting).

  The "techie stuff" does matter, though.  Without it all the good games
 that might be out there would just be algorithms scribbled on napkins - if
 that.  Graphics are VITALLY important to a game - a perfectly good game
 can be easily wrecked by badly drawn or badly programmed graphics. 

>
>And let's try to remember that not everybody owns an MS-DOS
>based computer...
>

  Now this argument doesn't make ANY sense.  Without MS-DOS questions, this
newsgroup would be DEAD.  Just because nobody is asking questions about
other platforms (or game design in general) doesn't mean there's anything
wrong with asking IBM-specific stuff.  And a few of the discussions, such
as texture-mapping, have been aimed towards DOS but could just as easily
be applied to any other system.

>--
>James Hague   
>exuhag@exu.ericsson.se

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                         ///                kludge@u.washington.edu
                                           
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Message-ID: <1992Aug11.234924.19342@u.washington.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!dtix!darwin.sura.net!zaphod.mps.ohio-state.edu!uwm.edu!ogicse!plains!news.u.washington.edu!hardy.u.washington.edu!kludge
References: <1992Aug11.112004.58060@cc.usu.edu> <1992Aug11.204921.22923@exu.ericsson.se>

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From: kludge@hardy.u.washington.edu (MoonMan)
Newsgroups: rec.games.programmer
Subject: Re: VGA, Retraces, and DMA
Message-ID: <1992Aug11.234924.19342@u.washington.edu>
Date: 11 Aug 92 23:49:24 GMT
References: <1992Aug11.112004.58060@cc.usu.edu> <1992Aug11.204921.22923@exu.ericsson.se>
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Organization: University of Washington, Seattle
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