Article View: rec.games.programmer
Article #587Re: VGA, Retraces, and DMA
From: MoonMan
Date: Tue, 11 Aug 1992 23:49
Date: Tue, 11 Aug 1992 23:49
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3432 bytes
In article <1992Aug11.204921.22923@exu.ericsson.se> exuhag@exu.ericsson.se writes:
[a thing or 5 deleted...]
>
>The real (and more interesting) work is in developing data
>structures and algorithms and _gameplay_. These recent discussions
You're right. This is more interesting, and, for creating a good game,
more important - in a way.
>give the impression that a game should be based around some
>hot new graphics algorithm or hardware programming technique
>(and that's the same impression I get from Wolfenstein 3-D).
(I felt that way, too. The gameplay... ah... sucked, and the game itself
became annoyingly repetitive [maze after maze after...]. The graphics
didn't even seem that good as I'd just started playing Ultima Underworld,
which is a far better game.)
>Difficult as it may be to accept, there are still thousands and
>thousands of really entertaining games which could be written
>for CGA cards (or even 80x50 text mode). All the techie
>stuff just doesn't matter (and from a game design perspective,
>it isn't all that interesting).
The "techie stuff" does matter, though. Without it all the good games
that might be out there would just be algorithms scribbled on napkins - if
that. Graphics are VITALLY important to a game - a perfectly good game
can be easily wrecked by badly drawn or badly programmed graphics.
>
>And let's try to remember that not everybody owns an MS-DOS
>based computer...
>
Now this argument doesn't make ANY sense. Without MS-DOS questions, this
newsgroup would be DEAD. Just because nobody is asking questions about
other platforms (or game design in general) doesn't mean there's anything
wrong with asking IBM-specific stuff. And a few of the discussions, such
as texture-mapping, have been aimed towards DOS but could just as easily
be applied to any other system.
>--
>James Hague
>exuhag@exu.ericsson.se
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/// kludge@u.washington.edu
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<1992Aug11.234924.19342@u.washington.edu>Path:
arc1-ca.pugleaf.net!sparky!uunet!dtix!darwin.sura.net!zaphod.mps.ohio-state.edu!uwm.edu!ogicse!plains!news.u.washington.edu!hardy.u.washington.edu!kludgeReferences:
<1992Aug11.112004.58060@cc.usu.edu> <1992Aug11.204921.22923@exu.ericsson.se>Show Full Headers
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Path: arc1-ca.pugleaf.net!sparky!uunet!dtix!darwin.sura.net!zaphod.mps.ohio-state.edu!uwm.edu!ogicse!plains!news.u.washington.edu!hardy.u.washington.edu!kludge From: kludge@hardy.u.washington.edu (MoonMan) Newsgroups: rec.games.programmer Subject: Re: VGA, Retraces, and DMA Message-ID: <1992Aug11.234924.19342@u.washington.edu> Date: 11 Aug 92 23:49:24 GMT References: <1992Aug11.112004.58060@cc.usu.edu> <1992Aug11.204921.22923@exu.ericsson.se> Sender: news@u.washington.edu (USENET News System) Organization: University of Washington, Seattle Lines: 62