Article View: rec.games.programmer
Article #586inappropriate postings [was Re: VGA, Retraces, and DMA]
From: KIENENBERGER MIKE L
Date: Tue, 11 Aug 1992 23:26
Date: Tue, 11 Aug 1992 23:26
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Lengthy discussion (82 lines) on appropriateness of postings to rec.games.programmer follows. While I have no desire to start a flame war, the number of inappropriate articles on rec.games.programmer is getting out of control. Perhaps it's time to repost the charter. ross@zooid.guild.org (Ross Ridge) writes: >> Enough!!! This is rec.games.programmer, if you want to get into technical >> discusions about VGA cards, DMA or IRQs for IBM PC's then take it to >> comp.sys.ibm.pc.hardware or comp.os.msdos.programmer. 99% of the babble >> here lately has nothing to do with game programming anymore, it's just >> stupid questions and stupid answers about PC hardware. I totally agree. Many other forums exist where those topics could and should be discussed. Here's the results of just a little looking. selected results from a search on "ibm" comp.sys.ibm.pc.hardware 0000026414 25752 y comp.sys.ibm.pc.programmer 0000000745 00728 y comp.sys.ibm.pc.games 0000009481 08574 y comp.sys.ibm.pc.soundcard 0000001060 00904 y selected results from a search on "msdos" alt.msdos.programmer 0000002124 02095 y comp.os.msdos.programmer 0000011736 10379 y sl8nl@cc.usu.edu () writes: >Realizing that while there are many non-IBM programmers here, there are >many IBM programmers: The same can be said of almost any group. >** FLAME ON ** >OK, buddy, you tell us what you want in here. Lessee, if we eliminate >VGA cards...eliminated...IRQs...eliminated...DMA...eliminiated... >there would be no games as they exist today!!! Games are not dependant on VGA cards, interrupt requests (IRQs), or direct-memory transfers (DMAs) any more than they are dependant on the type of machine code the hardware uses. >If your beliefs are such that you can tell somebody program a >split-screen, and they automatically know how to do it, then you >are wrong!!!! What about scaling, do you know how to scale? Could >you program it instantly for us? You tell me how, without an IRQ or >DMA, a computer is supposed to make a single beep of music? >** FLAME OFF ** Well, on the apple II series, all that was required was to read or write to memory location $C030 at specific time intervals, and for my NeXT, all I have to do is use the built-in sound and music libraries. >We're here to learn, and there has been a heck of a lot of learning lately. >Different code has been posted to do things dealing with games, ideas have >been introduced that have been expanded into a wide range of subjects, >usually answering the original question better than any book can. Yes, but let's make sure that we are learning game programming theory and not the difference between modey vs 13h! >Theory is nice, it gives you something to think about. But as I said in >one of my earlier posts about perspective mapping, "Use Bresenham to draw >a line in memory and then map each row and column of pixels to this line." >That's theory...that's an answer to a question that could be implemented >on any machine, if anyone knew what I was talking about. Then code >was posted--for an IBM, but needless to say, it could be easily converted >to Amiga or Mac or Atari ST. I'm not saying that computer-specific code should never be used, but when it is used, it should be to further the discussion of games programming, and not just giving out machine-specific tricks and pointers. >The point is, while some discussions _have_ gone overboard, they have taught >a great deal. I may be tired of reading IRQ messages right now, but that's >the breaks, and the people involved are learning more and more about how >the computer really works so they can create the best games. >Josh LONG listing of inappropriate postings made just in the last week follows. ~95 out of ~180 messages. That's about 50 percent. It was also interesting to note that Josh started some of these threads. Hit "n" now! ============================================================================= -Mike Kienenberger SXMLK@ALASKA (BITNet) University of Alaska Computer Network SXMLK@acad3.alaska.edu (Internet) University of Alaska-Fairbanks ============================================================================= 3979 Re: Vertical Retrace interrupt? 3980 Editing Scans 3984 need help with assembly code, etc. 3985 Vertical Retrace Interrupt (?) 3986 ModeY vs. 13h 3987 Re: Vertical Retrace Interrupt (?) 3989 Re: ModeY vs. 13h 3990 Re: Vertical Retrace interrupt? 3992 Re: Vertical Retrace interrupt? 3993 Re: Vertical Retrace interrupt? 3995 Re: Vertical Retrace Interrupt (?) 3996 Re: ModeY vs. 13h 3997 VGA Latches 3998 Re: ModeY vs. 13h 3999 Re: Vertical Retrace Interrupt (?) 4002 Re: VGA Latches 4008 ModeY vs 13h 4009 Re: ModeY vs. 13h 4014 Questions... 4018 Re: Questions... 4019 RE: Vertical Retrace interrupt? 4020 Re: Vertical Retrace interrupt? 4024 Re: ModeY vs 13h 4026 Re: Questions... 4027 Re: Vertical Retrace interrupt? 4029 Re: Vertical Retrace interrupt? 4033 Re: ModeY vs 13h 4034 Re: Dave 'n' Josh 4036 Re: ModeY vs 13h 4040 Re: ModeY vs 13h 4041 Re: VGA Latches 4044 Re: Questions... 4046 Re: ModeY vs 13h 4049 Re: Vertical Retrace interrupt? 4050 Re: ModeY vs 13h 4052 Re: ModeY vs 13h 4054 Re: VGA Latches 4057 Re: VGA Latches 4059 Re: VGA Latches 4062 Re: ModeY vs. 13h 4063 Re: Vertical Retrace interrupt? 4065 Re: Questions... 4066 Felis Respondants!!! 4067 Re: vertical retrace inte 4069 Re: questions... 4070 Re: vertical retrace inte 4072 Re: modey vs 13h 4077 Re: Vertical Retrace interrupt? 4078 Re: Vertical Retrace interrupt? 4079 Re: Vertical Retrace interrupt? 4081 Re: need help with assembly code, etc. 4082 Re: Vertical Retrace Interrupt (?) 4084 Re: ModeY vs. 13h 4085 Re: Vertical Retrace interrupt? 4086 Re: ModeY vs 13h 4087 Re: Vertical Retrace interrupt? 4088 Re: RE: Vertical Retrace interrupt? 4089 damn palettes are driving me insane 4095 Re: modey vs 13h 4097 Image saving in MSC7.0 4099 Re: VGA Latches 4101 Re: VGA Latches 4106 Re: Image saving in MSC7.0 4108 Re: modey vs 13h 4110 DMA: buggy potential gem 4111 Re: modey vs 13h 4113 Re: ModeY vs 13h 4114 Re: modey vs 13h 4115 Re: modey vs 13h 4116 Re: DMA: buggy potential gem 4120 Re: ModeY vs. 13h 4121 Re: vertical retrace inte 4122 Re: ModeY vs 13h 4123 Re: vertical retrace inte 4124 Re: Vertical Retrace interrupt? 4125 Cronologia Demo 4126 Re: ModeY vs 13h 4127 Re: ModeY vs. 13h 4128 Re: ModeY vs 13h 4130 Re: ModeY vs 13h 4137 Fun and Games on the Commercial Internet 4138 Demos 4141 Mode Y. I'm only a year behind :-) 4143 Re: vertical retrace inte 4145 Re: vertical retrace inte 4148 Re: Demos 4149 Re: vertical retrace inte 4150 Re: Vertical Retrace interrupt? 4151 VGA, Retraces, and DMA 4154 Re: VGA, Retraces, and DMA 4155 Re: vertical retrace inte 4156 Re: VGA, Retraces, and DMA 4159 Re: VGA, Retraces, and DMA 4160 Re: VGA, Retraces, and DMA 4161 Re: vertical retrace inte
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Path: arc1-ca.pugleaf.net!sparky!uunet!sun-barr!ames!bionet!raven.alaska.edu!acad3.alaska.edu!sxmlk From: sxmlk@acad3.alaska.edu (KIENENBERGER MIKE L) Newsgroups: rec.games.programmer Subject: inappropriate postings [was Re: VGA, Retraces, and DMA] Message-ID: <11AUG199215265646@acad3.alaska.edu> Date: 11 Aug 92 23:26:00 GMT References: <1992Aug11.130002.9779@zooid.guild.org> <1992Aug11.112004.58060@cc.usu.edu> Sender: news@raven.alaska.edu (USENET News System) Organization: University of Alaska - Fairbanks Lines: 183 News-Software: VAX/VMS VNEWS 1.41.UAC Nntp-Posting-Host: acad3.alaska.edu