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Article #658Computer-Controlled Players - Standard References?
From: Clark Quinn
Date: Thu, 10 Sep 1992 06:04
Date: Thu, 10 Sep 1992 06:04
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1491 bytes
One of our students has developed a game and is interested in the
literature in building computer-generated opponents. I've looked for a
FAQ, and not finding one, I'm hoping some kind soul(s) can suggest the
appropriate pointers to the literature. He's interested in algorithms,
heuristics, or methodologies for developing strategies. I'll gladly
summarize if there's enough interest. Sorry, but my materials and our
library catalog weren't sufficient. Thanks, -- Clark
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_--_|\ Dr. Clark N. Quinn
/ \ School of Computer Science and Engineering +61-2-697-4034
\_.--._* The University of New South Wales Fax +61-2-313-7987
v PO Box 1 cnquinn@cs.unsw.oz.au
Kensington, NSW C.Quinn@unsw.edu.au
AUSTRALIA 2033
"A California Yankee in the Land of Oz"
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!munnari.oz.au!metro!usage!spectrum!cnquinn From: cnquinn@spectrum.cs.unsw.oz.au (Clark Quinn) Subject: Computer-Controlled Players - Standard References? Message-ID: <1992Sep10.060424.1570@usage.csd.unsw.OZ.AU> Sender: news@usage.csd.unsw.OZ.AU Nntp-Posting-Host: sea.spectrum.cs.unsw.oz.au Reply-To: cnquinn@spectrum.cs.unsw.oz.au (Clark Quinn) Organization: none Date: Thu, 10 Sep 1992 06:04:24 GMT Lines: 18