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Article #659

Re: The miracle solution to IBM Freakouts and IBM love triangles!

#659
From: John Zurawski
Date: Thu, 13 Aug 1992 08:42
37 lines
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In article <1992Aug13.000045.58114@cc.usu.edu> sl859@cc.usu.edu writes:
>Perhaps a solution to the IBM specific questions is a simple 
>practice of netiquette?  If someone wants to know a hardware
>specific question feel free to ask it, but then ask for replies
>via Email...  Then when the discussion has worn down post 
>all your discussions up for all those who are interested in
>your findings...  It is supposed to be a common practice, but
>no one uses it, cuz it is awfully simple post a reply, but I
>believe Email is a pretty easy way to solve it?!  It's either 
>that or we continually flame each other until one faction 
>drops dead!  (Which might be fun, but will only serve to clutter
>the rec.games.programmers newsgroup, which ironically is why  the
>whole mess started int the first place!?) 

 I don't think this is a good idea.  There have already been a lot
of people who have expressed interest in the PC specific aspects
of game programming.  And most likely many others who have not posted.
If people would respond to these questions via email, then the original
poster would be bombarded with emails asking for copies of any 
responses they received.  This is why I don't like seeing people
asking for replies through email over information that is valuable
to more than one person.  I always end up having to send an email message
and hope that I will receive a reply.  I have done this over a dozen
times and only received one or two replies.
 
 I feel that the people who are disturbed by the PC specifics should
tolerate it or go to rec.games.design.  As someone already pointed
out, game programming (at least video games) requires in-depth
hardware knowledge and that no decent game is going to be written in
100% portable ANSI C.  Maybe future posts can have the platform
name in the Subject heading for easy scanning. For example:

Subject: PC: Re: VGA, Retraces and DMA
or
Subject: AMIGA: Dual playfields

--John C. Zurawski
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Message-ID: <1992Aug13.084233.17449@tamsun.tamu.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!tamsun.tamu.edu!tamuts!jczhelp
References: <11AUG199215265646@acad3.alaska.edu> <1992Aug12.173829.21446@dg-rtp.dg.com> <1992Aug13.000045.58114@cc.usu.edu>

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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!tamsun.tamu.edu!tamuts!jczhelp
From: jczhelp@tamuts.tamu.edu (John Zurawski)
Subject: Re: The miracle solution to IBM Freakouts and IBM love triangles!
Message-ID: <1992Aug13.084233.17449@tamsun.tamu.edu>
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References: <11AUG199215265646@acad3.alaska.edu> <1992Aug12.173829.21446@dg-rtp.dg.com> <1992Aug13.000045.58114@cc.usu.edu>
Date: Thu, 13 Aug 1992 08:42:33 GMT
Lines: 38