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Article #660Re: video game standard!?
From: Peter SPHINX Cellik
Date: Thu, 10 Sep 1992 12:48
Date: Thu, 10 Sep 1992 12:48
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1354 bytes
In article <gate.JH0sqB1w165w@toz.buffalo.ny.us>, cyberman@toz.buffalo.ny.us (Cyberman) writes:
|>
{ stuff cut }
|>
|> question would a word per pixel be better? (16bit or 65536
|> simultaneous colors) 320x240x256? hmmm well as long as a
|> standard NSTC compatible TV doesn't complain.
|>
While 16 bit colour would be nice, I don't think its really worth the extra
memory. You can do most things with 256 colours, and would you be able
to detect the difference of a 65536 colour display on a standard TV? I
don't know, its been a long time since I had to resort to the old domestic
monitor. :-)
SPHINX
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Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!uknet!axion!pcellik From: pcellik@axion.bt.co.uk (Peter SPHINX Cellik) Newsgroups: rec.games.programmer Subject: Re: video game standard!? Message-ID: <1992Sep10.134819@axion.bt.co.uk> Date: 10 Sep 92 12:48:19 GMT References: <gate.JH0sqB1w165w@toz.buffalo.ny.us> Sender: news@axion.bt.co.uk Reply-To: pcellik@axion.bt.co.uk (Peter SPHINX Cellik) Organization: British Telecom Research Labs Lines: 23