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Article #707Re: Computer-Controlled Players (New, More Appropriate Thread)
From: Mark S. Wyman
Date: Thu, 13 Aug 1992 22:29
Date: Thu, 13 Aug 1992 22:29
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draper@ais.org (Patrick Draper) writes: >Has anyone tried using genetic algorithms for CCP's? >I'll bet you have to play thousands of games to train a good one, unless you >prime the pump with abover average players first. >Any comments? From my understanding of genetic algos, wouldn't this require really time intensive calculations? Mark Wyman (Go Blue!!)
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!ftpbox!mothost!white!sapphire.rtsg.mot.com!opal8!wyman From: wyman@rtsg.mot.com (Mark S. Wyman) Subject: Re: Computer-Controlled Players (New, More Appropriate Thread) Message-ID: <wyman.713744980@opal8> Sender: news@rtsg.mot.com Nntp-Posting-Host: opal8 Organization: Motorola Inc., Cellular Infrastructure Group References: <BsvzMw.LFy@news.cso.uiuc.edu> <BswJE8.261@ais.org> Distribution: na Date: Thu, 13 Aug 1992 22:29:40 GMT Lines: 15