Article View: rec.games.programmer
Article #708Re: video game standard!?
From: Cyberman
Date: Tue, 15 Sep 1992 01:14
Date: Tue, 15 Sep 1992 01:14
50 lines
2519 bytes
2519 bytes
Kenneth Cameron was espousing about 'Re: video game standard!?',
on [09-13-92 18:19] to All!
KC> On the subject of the standard. Is n`t OS9 just a little bit
KC> over-kill, hmm ? All that is really needed is a boot rom, which will
Not really you want the thing to be modular. That way in
order to patch the system you only need to include a module
with a later revision and OSK will use it instead. It also
handles MUCH of the boring stuff. Like allocating memory,
system services - reading joysticks - console I/O - setting
graphics mode - graphics primitives, multitasking,
inter process communication. Heck with this kind of system
you can have each "sprite" with it's own intelligence. Most
of the game interaction therefore could be handled via the
OS. And the "sprite" would be independent of the user.
KC> start up the cartridge, rom or otherwise. And has a large number of
well that would mean writing all the code. And I hate
reinventing the wheel.
KC> vectored (to allow code change) subroutines for doing useful things
Most games are JUST a cartridge and have NO rom themselves.
KC> like bitblit. Some decompress code might also be useful to save rom
KC> space.
It's a thought! this option was discussed but again it would
be more costly in time. The beauty of using Os9 is quick and
easy development, simple device IO, and built in
multitasking, multiprograming. Heck they use Os9 on the
space shuttle for embedded control.
However I do have a 68k multitasking kernel if Os9 is not a
favorable approach right now I'm discussing with someone from
microware about it and am going to contact their marketing
branch via the net.
To me this is not as important as the chipset for the graphics.
SW is flexible hardware is not! SO that being the case. I'm
looking into using various and a sundry display controllers.
Stephen Cyberman@Toz.Buffalo.NY.US
Scripted at Mon 09-14-1992 10:19:46
... Almost anything is easier to get into than out of
--- Blue Wave/QWK v2.10
Technical Details
Message-ID:
<gate.uyB5qB1w165w@toz.buffalo.ny.us>Path:
arc1-ca.pugleaf.net!sparky!uunet!gatech!rutgers!ub!toz!cybermanShow Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!gatech!rutgers!ub!toz!cyberman From: cyberman@toz.buffalo.ny.us (Cyberman) Newsgroups: rec.games.programmer Subject: Re: video game standard!? Message-ID: <gate.uyB5qB1w165w@toz.buffalo.ny.us> Date: 15 Sep 92 01:14:28 GMT Lines: 50 X-Maildoor: WaflineMail 1.00r