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Article #708

Re: video game standard!?

#708
From: Cyberman
Date: Tue, 15 Sep 1992 01:14
50 lines
2519 bytes
   Kenneth Cameron was espousing about 'Re: video game standard!?',
   on [09-13-92  18:19] to All!
 KC> On the subject of the standard. Is n`t OS9 just a little bit
 KC> over-kill, hmm ? All that is really needed is a boot rom, which will

    Not really you want the thing to be modular.  That way in
    order to patch the system you only need to include a module
    with a later revision and OSK will use it instead.  It also
    handles MUCH of the boring stuff.  Like allocating memory,
    system services - reading joysticks - console I/O - setting
    graphics mode - graphics primitives, multitasking,
    inter process communication.  Heck with this kind of system
    you can have each "sprite" with it's own intelligence.  Most
    of the game interaction therefore could be handled via the
    OS.  And the "sprite" would be independent of the user.

 KC> start up the cartridge, rom or otherwise. And has a large number of

    well that would mean writing all the code.  And I hate
    reinventing the wheel.

 KC> vectored (to allow code change) subroutines for doing useful things

    Most games are JUST a cartridge and have NO rom themselves.

 KC> like bitblit. Some decompress code might also be useful to save rom
 KC> space.

    It's a thought! this option was discussed but again it would
    be more costly in time.  The beauty of using Os9 is quick and
    easy development, simple device IO, and built in
    multitasking, multiprograming.  Heck they use Os9 on the
    space shuttle for embedded control.

    However I do have a 68k multitasking kernel if Os9 is not a
    favorable approach right now I'm discussing with someone from
    microware about it and am going to contact their marketing
    branch via the net.

To me this is not as important as the chipset for the graphics.
SW is flexible hardware is not!  SO that being the case.  I'm
looking into using various and a sundry display controllers.

        Stephen Cyberman@Toz.Buffalo.NY.US
        Scripted at Mon  09-14-1992  10:19:46

... Almost anything is easier to get into than out of
--- Blue Wave/QWK v2.10
                                                                
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From: cyberman@toz.buffalo.ny.us (Cyberman)
Newsgroups: rec.games.programmer
Subject: Re: video game standard!?
Message-ID: <gate.uyB5qB1w165w@toz.buffalo.ny.us>
Date: 15 Sep 92 01:14:28 GMT
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