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Article #729How would you spell Genetic Algorithm
From: Brian M McNamara
Date: Fri, 14 Aug 1992 16:46
Date: Fri, 14 Aug 1992 16:46
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952 bytes
It sounds like an incredibly neat idea, but where do you even begin choosing what genes are going to compose the DNA of your NPC's and monsters. Also, would you do it in a simply dominant/recessive manner, i.e. a binary XORed type deal? Or would you allow more than an on-off state for the "gene"? This would translate to something of a percentage chance of doing something with the percentages being weighted through learning. Just wondering... BMc
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Path: arc1-ca.pugleaf.net!sparky!uunet!gatech!rutgers!ub!acsu.buffalo.edu!ubvmsd.cc.buffalo.edu!v101q4ct From: v101q4ct@ubvmsd.cc.buffalo.edu (Brian M McNamara) Newsgroups: rec.games.programmer Subject: How would you spell Genetic Algorithm Message-ID: <BszD54.5x1@acsu.buffalo.edu> Date: 14 Aug 92 16:46:00 GMT Sender: v101q4ct@ubvmsd.cc.buffalo.edu (Brendon M McNamara) Organization: University at Buffalo Lines: 12 News-Software: VAX/VMS VNEWS 1.41 Nntp-Posting-Host: ubvmsd.cc.buffalo.edu