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Article #730

Re: SpaceGame routines

#730
From: Jeff Epler
Date: Fri, 14 Aug 1992 16:01
22 lines
1930 bytes
In a previous article, ap@jyu.fi (Patric Aalto) says:

>I was thinking mainly the LAN support mode. I am planning to let the game
>have several gaming modes. One would be a single-play (that's all the
>game currently has), in which the player has a starbase and nine fighters,
>and he should destroy the computer-controlled enemy base and 9 fighters.
>(I like the ability to be in the middle of a dogfight between 18 ships.
>That's fun, lot's of action!) The second game-mode is a duel between two
>players connected by serial links (as in the original LineWars). Then I
>want to have a multi-player mode using LAN, and then a campaign-mode.
>I have coded the RS-support so that it can support two COM ports at the
>same time, but I have not yet decided if I will include RS-port support
>with the LAN support into the multi-player mode.

Will the two-player mode have the multiple fighters per side, (I think
that would be neat) as an option, or will it still be one ship per
side in that mode?
-- 
|Jeff Epler               Additions Welcome           c(-8 ;-) >{8-) |
| :) (=( =-] (-= Celebrating the variety of faces =-> :^) {-= |-) (: |
|                                                   Lincoln, Nebraska|
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References: <1992Aug14.060619.20996@jyu.fi> <1992Aug12.090117.11399@jyu.fi> <1992Aug12.105657.58078@cc.usu.edu> <BsxK0C.JnH@news.cso.uiuc.edu>

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From: bx304@cleveland.Freenet.Edu (Jeff Epler)
Subject: Re: SpaceGame routines
Message-ID: <1992Aug14.160137.18095@usenet.ins.cwru.edu>
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Organization: Case Western Reserve University, Cleveland, OH (USA)
References: <1992Aug14.060619.20996@jyu.fi> <1992Aug12.090117.11399@jyu.fi> <1992Aug12.105657.58078@cc.usu.edu> <BsxK0C.JnH@news.cso.uiuc.edu>
Date: Fri, 14 Aug 92 16:01:37 GMT
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