Article View: rec.games.programmer
Article #737Re: VGA PC: background scrolling using virtual screens
From: Ross Ridge
Date: Sat, 15 Aug 1992 13:02
Date: Sat, 15 Aug 1992 13:02
20 lines
1204 bytes
1204 bytes
Court Demas <cd2a+@andrew.cmu.edu> writes: >I have been working on this very thing for the past couple of days. I >first thought that you would need a virtual screen *twice* the size of the >physical screen in order to do it - when you get to one edge and try to move >more, you 'jump' to the other half of the virtual screen and continue. A few >problems that I saw with it: > >1) takes up lots of memory (can't do it in 360x480 - no biggie) A simple solution is to use a 16 colour mode (eg. 320x200x16). How do you think the Apogee games does it? Unless you're a good enough artist to use the 256 colour mode effectively, this is not a bad solution. Ross Ridge -- Ross Ridge - The Great HTMU l/ // [OO][oo] ross@zooid.guild.org /()\/()/ uunet.ca!zooid!ross db //
Technical Details
Message-ID:
<1992Aug15.130201.9376@zooid.guild.org>Path:
arc1-ca.pugleaf.net!sparky!uunet!uunet.ca!geac!zooid!rossReferences:
<4eWx4sy00WB7IgEpU8@andrew.cmu.edu>Show Full Headers
Complete Article Headers
Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!uunet.ca!geac!zooid!ross From: Ross Ridge <ross@zooid.guild.org> Subject: Re: VGA PC: background scrolling using virtual screens Organization: ZOOiD BBS Date: Sat, 15 Aug 1992 13:02:01 GMT Message-ID: <1992Aug15.130201.9376@zooid.guild.org> References: <4eWx4sy00WB7IgEpU8@andrew.cmu.edu> Lines: 20