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Article #737

Re: VGA PC: background scrolling using virtual screens

#737
From: Ross Ridge
Date: Sat, 15 Aug 1992 13:02
20 lines
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Court Demas <cd2a+@andrew.cmu.edu> writes:
>I have been working on this very thing for the past couple of days.  I
>first thought that you would need a virtual screen *twice* the size of the
>physical screen in order to do it - when you get to one edge and try to move
>more, you 'jump' to the other half of the virtual screen and continue.  A few
>problems that I saw with it:
>
>1) takes up lots of memory (can't do it in 360x480 - no biggie)

A simple solution is to use a 16 colour mode (eg. 320x200x16).  How do you
think the Apogee games does it?  Unless you're a good enough artist
to use the 256 colour mode effectively, this is not a bad solution.

							Ross Ridge

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Ross Ridge - The Great HTMU					     l/	 //
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Message-ID: <1992Aug15.130201.9376@zooid.guild.org>
Path: arc1-ca.pugleaf.net!sparky!uunet!uunet.ca!geac!zooid!ross
References: <4eWx4sy00WB7IgEpU8@andrew.cmu.edu>

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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!uunet.ca!geac!zooid!ross
From: Ross Ridge <ross@zooid.guild.org>
Subject: Re: VGA PC: background scrolling using virtual screens
Organization: ZOOiD BBS
Date: Sat, 15 Aug 1992 13:02:01 GMT
Message-ID: <1992Aug15.130201.9376@zooid.guild.org>
References: <4eWx4sy00WB7IgEpU8@andrew.cmu.edu>
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