🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: rec.games.programmer
Article #738

PC VGA: Unreal Demo

#738
From: MoonMan
Date: Sat, 15 Aug 1992 20:23
9 lines
980 bytes
  Ok, everyone, drop what you're doing, FTP to wuarchive.wustl.edu, and
grab unreal.zip from pub/MSDOS_UPLOADS.  It's... impressive... to say the
least.
  The texture-mapping part is great - in one place they map some guy's
face to a square and warp it around - now I'd like to see what kind of
modified Bresenham algorithm did *that*!  :)
  They also managed to (on a SoundBlaster Pro) play ~20 voices of music
in the background.  Anybody have any idea how they were able to get it to
run so quickly?
Technical Details
Message-ID: <1992Aug15.202346.5691@u.washington.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!usc!rpi!usenet.coe.montana.edu!news.u.washington.edu!hardy.u.washington.edu!kludge

Show Full Headers
Complete Article Headers
Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!usc!rpi!usenet.coe.montana.edu!news.u.washington.edu!hardy.u.washington.edu!kludge
From: kludge@hardy.u.washington.edu (MoonMan)
Subject: PC VGA: Unreal Demo
Message-ID: <1992Aug15.202346.5691@u.washington.edu>
Summary: Wow.
Sender: news@u.washington.edu (USENET News System)
Reply-To: kludge@u.washington.edu
Organization: University of Washington, Seattle
Date: Sat, 15 Aug 1992 20:23:46 GMT
Lines: 11