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Article #738PC VGA: Unreal Demo
From: MoonMan
Date: Sat, 15 Aug 1992 20:23
Date: Sat, 15 Aug 1992 20:23
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Ok, everyone, drop what you're doing, FTP to wuarchive.wustl.edu, and grab unreal.zip from pub/MSDOS_UPLOADS. It's... impressive... to say the least. The texture-mapping part is great - in one place they map some guy's face to a square and warp it around - now I'd like to see what kind of modified Bresenham algorithm did *that*! :) They also managed to (on a SoundBlaster Pro) play ~20 voices of music in the background. Anybody have any idea how they were able to get it to run so quickly?
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<1992Aug15.202346.5691@u.washington.edu>Path:
arc1-ca.pugleaf.net!sparky!uunet!usc!rpi!usenet.coe.montana.edu!news.u.washington.edu!hardy.u.washington.edu!kludgeShow Full Headers
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!usc!rpi!usenet.coe.montana.edu!news.u.washington.edu!hardy.u.washington.edu!kludge From: kludge@hardy.u.washington.edu (MoonMan) Subject: PC VGA: Unreal Demo Message-ID: <1992Aug15.202346.5691@u.washington.edu> Summary: Wow. Sender: news@u.washington.edu (USENET News System) Reply-To: kludge@u.washington.edu Organization: University of Washington, Seattle Date: Sat, 15 Aug 1992 20:23:46 GMT Lines: 11