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Article #742

Re: Computer-Controlled Players (New, More

#742
From: Joshua Dinerstein
Date: Sat, 15 Aug 1992 22:25
38 lines
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In article <5731@vexpert.dbai.tuwien.ac.at>, mst@vexpert.dbai.tuwien.ac.at (Markus Stumptner) writes:
> From article <1992Aug13.182150.184@exu.ericsson.se>, by exuhag@exu.ericsson.se (James Hague):
>> I don't think most people want to play against undefeatable opponents.
>> They'd prefer oppponents with different styles, etc.  Remember, the
>> computer can "see" everything perfectly (it can access internal data
>> structures). 
> 
> This depends on how you program "the computer".  Nobody forces you to
> write an opponent that has perfect knowledge (say, about the position
> of an opponent in a maze). I would even say that for strategy-based
> games, this is a bad idea.  It does not produce an interesting
> opponent, just a cheating opponent.  The computer player should
> definitely NOT have access to everything.

	Exactly. Ever played Star Control from Accolade? The enemy ships in
that game always know right where the planet is, even when it is not on the
screen and you can't see it, and then it never misses your ship at all. A shot
from across the screen will seemingly always hit! :(

	Still it is a great game to play with a friend!

	Joshua
	SLMT9@cc.usu.edu

> -- 
> Markus Stumptner                                mst@vexpert.dbai.tuwien.ac.at
> University of Technology Vienna                 vexpert!mst@relay.eu.net
> Paniglg. 16, A-1040 Vienna, Austria             ...mcsun!vexpert!mst
-- 
**************************************************************
*                     *                                      *
*  Joshua Dinerstein  *  Nothing matters and what if it did? *
*  SLMT9@cc.usu.edu   *            - Who Knows!!!            *
*                     *              Anyone?? Anyone??       *
**************************************************************

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Message-ID: <1992Aug15.162501.58180@cc.usu.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!caen!hellgate.utah.edu!cc.usu.edu!slmt9
References: <1992Aug13.182150.184@exu.ericsson.se> <5731@vexpert.dbai.tuwien.ac.at>

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Path: arc1-ca.pugleaf.net!sparky!uunet!caen!hellgate.utah.edu!cc.usu.edu!slmt9
From: slmt9@cc.usu.edu (Joshua Dinerstein)
Newsgroups: rec.games.programmer
Subject: Re: Computer-Controlled Players (New, More
Message-ID: <1992Aug15.162501.58180@cc.usu.edu>
Date: 15 Aug 92 16:25:01 MDT
References: <1992Aug13.182150.184@exu.ericsson.se> <5731@vexpert.dbai.tuwien.ac.at>
Organization: Utah State University
Lines: 39