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Article #742Re: Computer-Controlled Players (New, More
From: Joshua Dinerstein
Date: Sat, 15 Aug 1992 22:25
Date: Sat, 15 Aug 1992 22:25
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2332 bytes
In article <5731@vexpert.dbai.tuwien.ac.at>, mst@vexpert.dbai.tuwien.ac.at (Markus Stumptner) writes:
> From article <1992Aug13.182150.184@exu.ericsson.se>, by exuhag@exu.ericsson.se (James Hague):
>> I don't think most people want to play against undefeatable opponents.
>> They'd prefer oppponents with different styles, etc. Remember, the
>> computer can "see" everything perfectly (it can access internal data
>> structures).
>
> This depends on how you program "the computer". Nobody forces you to
> write an opponent that has perfect knowledge (say, about the position
> of an opponent in a maze). I would even say that for strategy-based
> games, this is a bad idea. It does not produce an interesting
> opponent, just a cheating opponent. The computer player should
> definitely NOT have access to everything.
Exactly. Ever played Star Control from Accolade? The enemy ships in
that game always know right where the planet is, even when it is not on the
screen and you can't see it, and then it never misses your ship at all. A shot
from across the screen will seemingly always hit! :(
Still it is a great game to play with a friend!
Joshua
SLMT9@cc.usu.edu
> --
> Markus Stumptner mst@vexpert.dbai.tuwien.ac.at
> University of Technology Vienna vexpert!mst@relay.eu.net
> Paniglg. 16, A-1040 Vienna, Austria ...mcsun!vexpert!mst
--
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Path: arc1-ca.pugleaf.net!sparky!uunet!caen!hellgate.utah.edu!cc.usu.edu!slmt9 From: slmt9@cc.usu.edu (Joshua Dinerstein) Newsgroups: rec.games.programmer Subject: Re: Computer-Controlled Players (New, More Message-ID: <1992Aug15.162501.58180@cc.usu.edu> Date: 15 Aug 92 16:25:01 MDT References: <1992Aug13.182150.184@exu.ericsson.se> <5731@vexpert.dbai.tuwien.ac.at> Organization: Utah State University Lines: 39