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Article #743Re: PC VGA: Unreal Demo
From: John Zurawski
Date: Sun, 16 Aug 1992 02:58
Date: Sun, 16 Aug 1992 02:58
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In article <1992Aug15.202346.5691@u.washington.edu> kludge@u.washington.edu writes: > Ok, everyone, drop what you're doing, FTP to wuarchive.wustl.edu, and >grab unreal.zip from pub/MSDOS_UPLOADS. It's... impressive... to say the >least. > The texture-mapping part is great - in one place they map some guy's >face to a square and warp it around - now I'd like to see what kind of >modified Bresenham algorithm did *that*! :) > They also managed to (on a SoundBlaster Pro) play ~20 voices of music >in the background. Anybody have any idea how they were able to get it to >run so quickly? > Don't forget to mention that a 386+ is required! Most of the effects are very nice and only seen on the Amiga before. My favorite is the transparent sinus balls "Apparently this is possible". I wish someone would ftp the rest of the ASSEMBLY '92 demos. I only have a few of them.
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!tamsun.tamu.edu!tamuts!jczhelp From: jczhelp@tamuts.tamu.edu (John Zurawski) Subject: Re: PC VGA: Unreal Demo Message-ID: <1992Aug16.025807.12830@tamsun.tamu.edu> Sender: news@tamsun.tamu.edu (Read News) Organization: ~/lib/organization References: <1992Aug15.202346.5691@u.washington.edu> Date: Sun, 16 Aug 1992 02:58:07 GMT Lines: 19