🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: rec.games.programmer
Article #743

Re: PC VGA: Unreal Demo

#743
From: John Zurawski
Date: Sun, 16 Aug 1992 02:58
17 lines
1314 bytes
In article <1992Aug15.202346.5691@u.washington.edu> kludge@u.washington.edu writes:
>  Ok, everyone, drop what you're doing, FTP to wuarchive.wustl.edu, and
>grab unreal.zip from pub/MSDOS_UPLOADS.  It's... impressive... to say the
>least.
>  The texture-mapping part is great - in one place they map some guy's
>face to a square and warp it around - now I'd like to see what kind of
>modified Bresenham algorithm did *that*!  :)
>  They also managed to (on a SoundBlaster Pro) play ~20 voices of music
>in the background.  Anybody have any idea how they were able to get it to
>run so quickly?
>
  Don't forget to mention that a 386+ is required!  Most of the effects
are very nice and only seen on the Amiga before.  My favorite is the
transparent sinus balls "Apparently this is possible".

I wish someone would ftp the rest of the ASSEMBLY '92 demos.  I only
have a few of them.
Technical Details
Message-ID: <1992Aug16.025807.12830@tamsun.tamu.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!tamsun.tamu.edu!tamuts!jczhelp
References: <1992Aug15.202346.5691@u.washington.edu>

Show Full Headers
Complete Article Headers
Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!tamsun.tamu.edu!tamuts!jczhelp
From: jczhelp@tamuts.tamu.edu (John Zurawski)
Subject: Re: PC VGA: Unreal Demo
Message-ID: <1992Aug16.025807.12830@tamsun.tamu.edu>
Sender: news@tamsun.tamu.edu (Read News)
Organization: ~/lib/organization
References: <1992Aug15.202346.5691@u.washington.edu>
Date: Sun, 16 Aug 1992 02:58:07 GMT
Lines: 19