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Article #76EGA
From: Virendra K. Saxena
Date: Mon, 02 Nov 1992 22:52
Date: Mon, 02 Nov 1992 22:52
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Ok, I know that before the VGA came out, people actually programmed for the EGA card. Does anyone have any code for fast bitmap writes in EGA. Also, a couple of days ago, someone posted some DMA code for VGA bitmap routines(x by y array of colors, and then DMA the color value to VRAM). What is the difference between this and something like xblt? When I try to write many bitmaps to the screen one after the other, there is a lot of flickering. Why does this happen? Deepak
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Path: arc1-ca.pugleaf.net!sparky!uunet!news.encore.com!csar!foxtail!sdd.hp.com!elroy.jpl.nasa.gov!ames!purdue!mentor.cc.purdue.edu!noose.ecn.purdue.edu!dirac!bohr.physics.purdue.edu!saxena From: saxena@bohr.physics.purdue.edu (Virendra K. Saxena) Newsgroups: rec.games.programmer Subject: EGA Message-ID: <8636@dirac.physics.purdue.edu> Date: 2 Nov 92 22:52:43 GMT Sender: news@dirac.physics.purdue.edu Organization: Purdue University Physics Department Lines: 12