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Article #775

Re: VGA, Retraces, and DMA

#775
From: Stokes Kevin
Date: Tue, 18 Aug 1992 18:29
39 lines
2103 bytes
>>> Enough!!!  This is rec.games.programmer, if you want to get into technical
>>> discusions take it to comp.sys.ibm.pc.hardware.

>The majority of questions
>being asked are things that any decent VGA programmer's guide has
>the answers to. 

  Actually the stuff being discussed here is NOT in any VGA programmers'
guide.  How to use ModeX is in only one book that I know of, and this discussion
has gone far beyond the info in the book.

> They really have nothing to do with games.

  In order to write a successful game in this day and age requires the 
programmer to squeeze the optimum performance from the computer.  Impressive
graphics are absoulutely essential for a successful game today.  The games
market is the only major programming field where this sort of into is
absoulutely critical.  I write games for a living, and I think this discussion
thread is one of the most useful.

>And let's try to remember that not everybody owns an MS-DOS
>based computer...

  This is a good point, but no one here is restricting postings regarding
other hardware.  It is easy for you to make a kill-file, so you don't
ever have to see another ModeX posting.  You'd never catch me complaining
if there were 100 Amiga-blitter-chip postings per day, I'd simply kill them.

  I really don't know why you'd want to start a flame war about what fellow
game developers want to share info about.  Why start a thread which
truly has *nothing* to do with developing games?


-Kevin

-- 
	Kevin Stokes
	Duke University Dept. of Physics	kds@phy.duke.edu
	Durham, N.C.      27706			
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From: kds@phy.duke.edu (Stokes Kevin)
Newsgroups: rec.games.programmer
Subject: Re: VGA, Retraces, and DMA
Message-ID: <4645@news.duke.edu>
Date: 18 Aug 92 18:29:35 GMT
References: <1992Aug11.112004.58060@cc.usu.edu> <1992Aug11.204921.22923@exu.ericsson.se>
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