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Article #776

Re: UNIX share-ware games

#776
From: Tom Shott
Date: Tue, 18 Aug 1992 19:34
28 lines
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I disagree with your solution to the problem. The problem is there are too
many shareware games for PCs.  Because there is shareware people can't look
at the code, improve it and enhance it, while at the same time learning
from the masters.

Take netrek as an example. Netrek is a X based Startrek game w/ mult
players using the internet for communication. Over the last few years there
have been all kinds of great enhancments to netrek, some of which would
never have come from the orginal implementators. The best example was the
addition of UDP support in the netrek server. For those at the end of an
Internet stub UDP (datagram) support really improves playabality. Not the
orginal authors at CMU and Berkley didn't need UDP because they were
playing against people on campus and network lag wasn't a problem. If that
program had been shareware many of the enhancments wouldn't have been made.

If people couldn't write shareware for PCs, many would still program and
give away software for free.  My understanding is most shareware never
really makes any money but it does stiffle improvments.  It's imformation
hoarding. Let's hope there is never a good way to provide shareware on
UNIX.

--
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Tom Shott  INTeL, JF1-19, 5200 Elam Young Pkwy, 		(503) 696-4520
	   Hillsboro, OR 97124  		   	 toms@ichips.intel.com
 INTeL.. We brought you segments,432,EPROM,CISC,RISC,VLIW,EISA,DRAM,FLASH
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Path: arc1-ca.pugleaf.net!sparky!uunet!iWarp.intel.com|ichips!toms
From: toms@pdx069.intel.com (Tom Shott)
Subject: Re: UNIX share-ware games
In-Reply-To: ghost@openage.openage.com's message of Tue, 18 Aug 1992 01:51:26 GMT
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Date: Tue, 18 Aug 1992 19:34:27 GMT
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