Article View: rec.games.programmer
Article #777Re: Computer-Controlled Players (New, Great Thread!)
From: bittrolff
Date: Tue, 18 Aug 1992 19:06
Date: Tue, 18 Aug 1992 19:06
21 lines
1342 bytes
1342 bytes
Re Genetic Algorithms I've been doing some work in this arena, it is very promising. It can also drive you nuts. Some of the problems: They are fairly easy to implement within a limited domain, but get nasty when you expand the horizon (ie. add terrain considerations, for example). Making individual components smarter isn't too bad, getting them to cooperate is trickier. Finding an evaluation algorithm can be tricky. Fun stuff to work with though. (I'm currently writing a GA to predict winners at the local dog track, how's that for putting my money where my mouth is?) -- Steve Bittrolff The previous is my opinion, and is shared by any reasonably intelligent person.
Technical Details
Message-ID:
<1992Aug18.190635.2381@nntpd2.cxo.dec.com>Path:
arc1-ca.pugleaf.net!sparky!uunet!decwrl!deccrl!news.crl.dec.com!pa.dec.com!nntpd2.cxo.dec.com!evans.enet.dec.com!bittrolffReferences:
<BsvzMw.LFy@news.cso.uiuc.edu> <Bsx9rB.F6H@news.cso.uiuc.edu> <BsxD9p.Mt8@rice.edu> <1992Aug16.071809.11186@pasteur.Berkeley.EDU>Show Full Headers
Complete Article Headers
Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!decwrl!deccrl!news.crl.dec.com!pa.dec.com!nntpd2.cxo.dec.com!evans.enet.dec.com!bittrolff From: bittrolff@evans.enet.dec.com () Subject: Re: Computer-Controlled Players (New, Great Thread!) Message-ID: <1992Aug18.190635.2381@nntpd2.cxo.dec.com> Lines: 21 Sender: usenet@nntpd2.cxo.dec.com (USENET News System) Reply-To: bittrolff@evans.enet.dec.com () Organization: Digital Equipment Corporation References: <BsvzMw.LFy@news.cso.uiuc.edu> <Bsx9rB.F6H@news.cso.uiuc.edu> <BsxD9p.Mt8@rice.edu> <1992Aug16.071809.11186@pasteur.Berkeley.EDU> Date: Tue, 18 Aug 1992 19:06:35 GMT