Article View: rec.games.programmer
Article #816Re: UNIX share-ware games
From: Stokes Kevin
Date: Thu, 20 Aug 1992 22:45
Date: Thu, 20 Aug 1992 22:45
40 lines
2739 bytes
2739 bytes
In article <TOMS.92Aug18113427@pdx069.intel.com> toms@pdx069.intel.com (Tom Shott) writes: > > >I disagree with your solution to the problem. The problem is there are too >many shareware games for PCs. ( stuff ... ) >If people couldn't write shareware for PCs, many would still program and >give away software for free. My understanding is most shareware never >really makes any money but it does stiffle improvments. It's imformation >hoarding. You are correct that if you include all programs released as shareware for the PC, almost all of these programs make no money. However, if you eliminate about 80% of the programs which are obviously junk, then the picture looks alot different. There are many multi-million dollar companies which do shareware. These include Trius, McAffe, Form-Gen, Apogee, and so on. Then there are alot more people like me who aren't millionaires but make enough money to live comfortably from shareware income. My point is that those 80% junky programs are stuff that no one would want to improve on anyway. Of the remaining 20% there are plenty of programs that are doing quite well as is, and wouldn't necessarily become much better through enhancements. Infact, I know of two very nice PC programs which included sources: One was FRACTINT, and another was SNARF. As far as I know, no one attempted to enhance either. It would be nice if everything in the world were free. If I wrote programs and gave them away for free, and I lived off food given to me by farmers for free, and GM gave me cars for free. However, this is not human nature. In reality, I would NOT write programs and distribute them with no payback. I might write a few small programs to amuse myself, but would never spend any time on trying to figure O]out what the people want. In the end, I think the PC users really benefit with a profit motive for developing software. The shareware game Wolfenstein 3D made $36000 in it's first month, and I don't think that game nor anything like it would have been developed without a profit motive. -- Kevin Stokes Duke University Dept. of Physics kds@phy.duke.edu Durham, N.C. 27706
Technical Details
Message-ID:
<4741@news.duke.edu>Path:
arc1-ca.pugleaf.net!sparky!uunet!convex!darwin.sura.net!mips!decwrl!concert!duke!news.duke.edu!phy.duke.edu!kdsReferences:
<1992Aug18.015126.13474@openage.openage.com> <TOMS.92Aug18113427@pdx069.intel.com>Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!convex!darwin.sura.net!mips!decwrl!concert!duke!news.duke.edu!phy.duke.edu!kds From: kds@phy.duke.edu (Stokes Kevin) Newsgroups: rec.games.programmer Subject: Re: UNIX share-ware games Message-ID: <4741@news.duke.edu> Date: 20 Aug 92 22:45:30 GMT References: <1992Aug18.015126.13474@openage.openage.com> <TOMS.92Aug18113427@pdx069.intel.com> Sender: news@news.duke.edu Distribution: rec Organization: Duke University Physics Dept.; Durham, N.C. Lines: 40 Nntp-Posting-Host: physics.phy.duke.edu