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Article #882Autodesk files
From: Baylor
Date: Thu, 27 Aug 1992 02:51
Date: Thu, 27 Aug 1992 02:51
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1162 bytes
Three questions 1.I'm using sprite.pas that reads/uses files written by autodesk. I need to know the format. Skip the first 800 bytes then read it into an array [1..maxsize]. That can be directly loaded into into a source by lds, so i guess it's in whatever mode is needed by mode $13 2.Stupid question. I have an editor in 16 color (ega) modes. It blockwrites out the data. I assume this data, if read into a source with lds, it will be in the wrong format? Is this why directly loading my icons into this mode $13 application isn't working? 3.Anyone get the SPR files to work? I always get invalid numeric type. Really, i'm looking for a way to draw 256 color icons without having to write yet another graphics editor, and i kinda like my current 16 color one.
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arc1-ca.pugleaf.net!sparky!uunet!cis.ohio-state.edu!zaphod.mps.ohio-state.edu!cs.utexas.edu!ut-emx!ccwf.cc.utexas.eduShow Full Headers
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Path: arc1-ca.pugleaf.net!sparky!uunet!cis.ohio-state.edu!zaphod.mps.ohio-state.edu!cs.utexas.edu!ut-emx!ccwf.cc.utexas.edu From: baylor@ccwf.cc.utexas.edu (Baylor) Newsgroups: rec.games.programmer Subject: Autodesk files Message-ID: <78461@ut-emx.uucp> Date: 27 Aug 92 02:51:59 GMT Sender: news@ut-emx.uucp Organization: The University of Texas at Austin, Austin TX Lines: 17