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Article #882

Autodesk files

#882
From: Baylor
Date: Thu, 27 Aug 1992 02:51
15 lines
1162 bytes
	Three questions
1.I'm using sprite.pas that reads/uses files written by autodesk.
  I need to know the format. Skip the first 800 bytes then read it into
  an array [1..maxsize]. That can be directly loaded into into a source
  by lds, so i guess it's in whatever mode is needed by mode $13
2.Stupid question. I have an editor in 16 color (ega) modes. It blockwrites
  out the data. I assume this data, if read into a source with lds, it will
  be in the wrong format? Is this why directly loading my icons into this
  mode $13 application isn't working?
3.Anyone get the SPR files to work? I always get invalid numeric type.

Really, i'm looking for a way to draw 256 color icons without having
to write yet another graphics editor, and i kinda like my current 
16 color one.
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From: baylor@ccwf.cc.utexas.edu (Baylor)
Newsgroups: rec.games.programmer
Subject: Autodesk files
Message-ID: <78461@ut-emx.uucp>
Date: 27 Aug 92 02:51:59 GMT
Sender: news@ut-emx.uucp
Organization: The University of Texas at Austin, Austin TX
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